Location Seed: Retro-Active Temporal Stabilization Sites.

Retro-Active Temporal Stabilization Sites – Google Docs


Retro-Active Temporal Stabilization Sites


Apparently, way in the future our descendants — somebody’s descendants, at least — are going to have a real problem with sudden, geographically-focused, bouts of space-time instability.  The usual stuff: reality quakes, gaping holes in the structure of the universe, the disembodied screams of the damned, and so forth.  Fortunately, for given values of ‘fortunately,’ there’s a method for dealing with the problem.  Unfortunately, it involves ‘bleeding’ the instability backwards in time until sufficient ‘pressure’ is released to allow for a permanent fix.



Location seed: The Chesterton Annex.

Chesterton Annex – Google Docs

The Chesterton Annex


So-called because the only human-compatible portion of the underground complex (found just north of Little Horwood, Buckinghamshire) has this quote by GK Chesterton on one wall (at the orders of Winston Churchill, and he never would say why):


I knew no harm of Bonaparte and plenty of the Squire,

And for to fight the Frenchman I did not much desire;

But I did bash their baggonets because they came arrayed

To straighten out the crooked road an English drunkard made,

Where you and I went down the lane with ale-mugs in our hands,

The night we went to Glastonbury by way of Goodwin Sands.


The nonhuman portion of the Annex, however, is a good deal more topologically interesting, and impossible to navigate by anybody who is more than three feet tall.  Recent advances in drone technology have allowed the British government to finally adequately map the area, which is apparently a three-dimensional crazy-quilt of passageways, gently pulsing ‘buildings,’ bizarre-looking floating objects that move with purpose and glow faintly blue, and a general hum of activity that seems to center around a slowly spinning globe of liquid metal that occasionally flickers with the obligatory lightning flashes that one gets with this sort of thing.



Location Seed: Abattoir Place, New York City.

Abattoir Place, New York City – Google Docs

Abattoir Place, New York City


Technically, this street is supposed to be West 12th Street after that street intersects with 11th Avenue: Abattoir Place extends west until it hits the Hudson River.  And if you’re walking, that is indeed how you get there.  If you’re driving, however, you’ll never see the street, because it doesn’t exist for anybody who isn’t moving under his own power.  Even a bicyclist won’t be able to find it.


If you’re trying to figure out how that works, do yourself a favor and stop.  Accept that it’s magic or something, and that it could be a lot less benign than it is.  People have puzzled over this mystery right to the point of getting major strokes; it’s just not worth it.



Location Seed: Salamander’s Firebreeze Resort.

Blame this.


Salamander’s Firebreeze Resort


It startles some people when they find out that there’s a luxury resort that’s exclusively for fire elementals. First off, there are people who do not actually know that there are fire elementals. I mean, it’s obviously not a secret, or anything: but apparently some parents don’t teach their kids the facts about elementals of various sorts, and since there are various treaties in place that forbid the videotaping of regular, law-abiding supernatural entities (or otherwise determining their True Names) some people can go twenty, thirty years without ever actually getting the head’s-up.  Weird how folks can get bubbled, huh?



Location seed: Bennett’s Pier, Delaware.

It’s weird, how easy it’d be to hide dead towns before Google Earth.  And maybe after it, too.



Bennett’s Pier, Delaware

The town of Bennett’s Pier in Delaware actually predates Kent County itself; it was founded in 1679.  It was a prosperous enough agricultural and fishing community for virtually its entire existence, having neither major crises or notoriety.  In 1940 the US Census for the town reported its population as being 2,341, which made it a respectable town and close to city by Delaware standards.

There is no 1950 Census listing for the town.



Location seed: 909 Beethoven Street.

I was expecting this to go elsewhere.


909 Beethoven Street


This two story residence in coastal New Jersey is a fairly standard wooden house with a nice back yard and a couple of trees to give it shade. There’s no central air, but since it was originally designed to be a summer home there’s plenty of windows to catch the breeze and the house is pleasant enough except in the hottest of summers.  The fixtures are kept up to date, but not fanatically so. There are three bedrooms, but one is a converted craft/storage space. Two bathrooms. All in all, the site is nice, but not immediately remarkable.



Location Seed: Happy World.

Based, more or less, on this.


Happy World

Type of City: Brigadoon/Carcosa

Population: Highly variable. Typically between 25,000 and 150,000.

Size: Variable. Usually roughly between 20 and 50 square miles.

Level of Technology: A range between the late Victorian and early Interplanetary era-equivalents.

It is said – although nowhere that a regular person might hear it – that every time the concept of an individual amusement park or carnival dies, the ever-shifting and moving city known as ‘Happy World’ will appear to draw in a piece of that doomed park unto itself.  Typically this means that when a carnival goes out of business, some of its buildings and attractions (and staffers!) somehow vanish in the chaos.  But Happy World will still come and do its harvesting if the park was never actually built in the first place. Dreams, reality, material, immaterial; it is all one to Happy World. (more…)


Location seed: the Inn of the Woeful Dog.

Annnnd blame this.

The Inn of the Woeful Dog

Whether or not this place (typically found in the better sort of ‘where the walls of reality are thin’ neighborhoods) qualifies as a ‘refuge’ or ‘trap’ depends on your point of view. Some more-or-less involuntary residents think it’s both. But if it is a trap, at least it’s not one with active malice behind it. (more…)


Blue Ridge Mine Lore 2 Location (The Secret World).

(Sorry for dragging my MMORPG into this site, but this was insanely problematic to figure out and the unstated rule at The Secret World is Thou Shalt Throw A Rope To People Still Stuck In The Quicksand.)

Anyway, anybody reading this who plays the game: yes, they moved the Blue Ridge Mine Lore 2 location to 470 575.  No, you cannot jump over* or down.  You don’t have to.  Go to here (462 580) in Blue Mountain:


…face in the direction of the Lore (which should be there, taunting you), and jump across (headed east).  Hit the angle just right and hug the dang wall and you should be able to get to the ledge with the Lore.  Sprinting may muck you up on this: so turn it off. That specific area is also a dead zone for monsters, so you should have plenty of time to get it right.

If it works, throw a rope to the next person you see stuck in the metaphorical quicksand.

Moe Lane

*Well, I couldn’t jump across, and I tried for several days.

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