If you have Steam, you may want to check it out. It’s kind of… esoteric, but not in an occult way. I think that I will be buying the game, despite the fact that it looks like it’s about as far away from Mass Effect or Skyrim as a game can get.
I can’t believe that I haven’t linked to this yet. I’m Commander Shepard, and this is my favorite bit from Citadel:
Mind you, my Shepard has a different haircut.
Also: I’ll be damned.
Turns out that Conrad Verner was useful after all. Sure, only one point and everything… but, hey: that’s one more War Asset point than, say, I would have contributed.
…Which is to say: start at Mass Effect, play through; then play through all the rest until I hit Mass Effect 3 and the ending? The Mass Effect Trilogy is almost weirdly inspirational in its mere existence, although part of it may be simply because my previous favored ME2/3 Shepard has a small error in her backstory (she’s not Spaceborn, which may translate into a small dollop of extra pain in ME3).
But that’s a lot of free time.
You know, I’m pretty sure that I’d watch this.
What is your wife getting you?
PS: Hell yes I’m going to wear them to political events.
…in ME3. I’m down with that. And I am down with the fact that people are going to die in this game whether I like it or not. I am. I am likewise down with the fact that some of the people who die are people that I don’t want to die. I even understand that after this game the story of Commander Shepard will officially have been told, so there’s no thematic reason to keep some NPCs around, either.
BUT YOU DID NOT HAVE TO JUST GO OUT AND KILL FIVE NPCS THAT I WAS FOND OF IN QUICK SUCCESSION, DAMN YOUR EYES.
That was just cruel. Especially the first one; because it was ultimately (if inadvertently) MY fault why that asari girl was crying, you know.
PS: This game rocks on toast.
…yeah, it’s a miracle that anybody leaves that site before they fall unconscious from lack of food/sleep; anyway, I came across this as part of the “Video Game Caring Potential” page:
Picking the Colonist backstory in Mass Effect results in a sidequest where you find a character who was from the same colony as you, but who was captured and enslaved and became severely messed up. She was rescued, but grabbed a weapon away and hid. She talks about herself in the third person, and you can either rush in and jab her with a sedative or talk to her, approaching slowly, and administer it without spooking her. On the way you can learn some of the details about what happened and tell her it’s not her fault. If you play it right, you can convince her to take the sedative herself, then, as she falls asleep in your arms, whisper the following to her:
- Shepard: You’ll dream of a warm place. And when you wake up, you’ll be in it.