Nov
03
2014
1

Dreamhounds of Paris on pre-order!

Excellent. Quick primer: this is is a supplement for Pelgrane Press’s Trail of Cthulhu, which is an investigation-heavy cosmic horror game set during the 1930s.  As for the focus of the book, well, look at the title for guidance:

From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound through pop culture and the annals of art history.

But until now, no one has revealed what they were really up to.

In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it?

The more-or-less predecessor to this – Bookhounds of London – is an excellent supplement in a game line that generates excellent supplements inthe same way that people generate dandruff; so I have high hopes for this one, particularly since the authors look to be using contemporary artists for NPCs and PCs*. As you can see from the date on the post, we’ve been waiting on Dreamhounds for quite some time; but it looks like it’s finally kicked into high gear.

Moe Lane

PS: Yeah, I’m seriously considering a pledge drive on this one.  Oh, what the heck: here’s the button.





*Something that Trail of Cthulhu has previously used to great effect.

Sep
09
2013
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In the Mail: Eternal Lies.

Eternal Lies is Pelgrane Press‘s epic new campaign setting for Trail of Cthulhu: I ordered the book with the PDF, and the hardcover finally arrived today. Thanks to said PDF, I already knew that this book would be excellent (it’s aiming to be a definitive campaign for ToC, in the same way that Masks of Nyarlathotep or Beyond the Mountains of Madness tried to be for the Call of Cthulhu RPG); what I hadn’t realized was that the book was also heavy.  I could use this thing to press flowers. (more…)

Feb
20
2013
1

In the mail: Arkham Detective Tales.

Arkham Detective Tales is a supplement for Pelgrane Press‘s 1930s Call of Cthulhu game Trail of Cthulhu, and it’s in my hands courtesy of the kind souls that hit the tip jar.  As always: thanks for that, folks.  The way things are going with the economy… well. There’s lots out there worse off than me.

(more…)

May
20
2012
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Pelgrane Press donates “RMS Titanic: The Millionaire’s Special” to charity.

RMS Titanic: The Millionaire’s Special” is a one-shot adventure for Kenneth Hite’s extremely excellent Trail of Cthulhu, which hopefully most people reading this will know by now is a Cthulhu Mythos RPG set (mostly) during the Great Depression.  Anyway: Pelgrane Press is donating all proceeds from the game to support the Heroes in the Dark charity. Their goal is “to create audio comics to be enjoyed by the blind and sight-impaired,” which sounds like something that’s reasonably worth tossing a couple of bucks at, particularly since you also get a gaming PDF about the Titanic out of it.  Check it out.

Nov
18
2011
3

Ooh. Night’s Black Agents is available on pre-pre-order.

It’s Ken Hite’s new roleplaying game setting, and it looks niftyShort version: you play a retiree from the Cold War’s Great Game who just found out that you were working for vampires.  Presumably, this bothers you.  Anyway, looks nifty, and Pelgrane Press takes Paypal (which simplifies international ordering immensely).  So I just, you know, now need to fill up Paypal somehow.





Jun
23
2011
1

Annoying, it is…

…when a piece does not gel.

Ach, well. Lemme change the subject: I feel like throwing some money at roleplaying game publisher Pelgrane Press. So… Esoterrorists, or Trail of Cthulhu? The first is ‘occult counter-ops trying to keep a lid on Magicians Behaving Badly;’ the second is Pulp-era Cthulhu Mythos adventuring. I have rather more of the latter than the former, if that helps.

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