Excellent. Quick primer: this is is a supplement for Pelgrane Press’s Trail of Cthulhu, which is an investigation-heavy cosmic horror game set during the 1930s. As for the focus of the book, well, look at the title for guidance:
From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound through pop culture and the annals of art history.
But until now, no one has revealed what they were really up to.
In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it?
The more-or-less predecessor to this – Bookhounds of London – is an excellent supplement in a game line that generates excellent supplements inthe same way that people generate dandruff; so I have high hopes for this one, particularly since the authors look to be using contemporary artists for NPCs and PCs*. As you can see from the date on the post, we’ve been waiting on Dreamhounds for quite some time; but it looks like it’s finally kicked into high gear.
PS: Yeah, I’m seriously considering a pledge drive on this one. Oh, what the heck: here’s the button.
*Something that Trail of Cthulhu has previously used to great effect.