I have to keep reminding myself that it’s OK to show stuff like this off. This is just the preliminary pencil sketch; there are a couple details that need to be tweaked, and obviously the final is going to be in color. But Ben Fleuter here hit all the notes that I wanted hit. I’m really happy with the way it’s coming out.
Both a group that has familiarity with GUMSHOE, and one that does not would be acceptable; or, indeed, both. I’d learn different things from each. Either way, if people are interested I’d need them to grab the rules and play the game in August, and get back to me with feedback by the end of August. Hopefully by then I’ll have an editor to go through the text so I can get it to the layout artist and then get it back to be sold. And maybe the print run Kickstarted.
Either way: if you’re interested, feel free to apply via comments here or email me via Backerkit. If you backed the Kickstarter then you should already have the playtest version in your mailbox already; if you did not, well, it comes free with FROZEN DREAMS in certain pre-orders and I’ve reopened the store.
It’s not done. There’s art to do, more editing, and obviously playtesting. But I’ve gotten the damned thing in a state where it can be properly worked on by playtesters.
If you are interested in running a (or playing in somebody else’s) playtest of this game, let me know in comments. At the moment I already have one, maybe two groups tentatively lined up for this (my regular gaming group and maybe the backer I’ll be doing a Zoom session with), but I may run a third if I don’t get anybody willing to try this out. All I know is, a big part of the to-do spreadsheet just went from red to purple…
Spent the morning doing spreadsheets! Testing basic combat out with matched characters, unmatched characters, and weak matched characters. And a good thing that I did. As I originally had the numbers go, the raw rolls for matched characters suggested that the average combat would be ten or more combat rounds, which is absolutely too bloody long. Fortunately, fiddling with the amount of damage done solved the problem enough for playtest purposes.
I powered through both the magic and the religion sections today, because those two are related in terms of mechanics and I thought it’d be easier to just get it all done at once. Tomorrow I think I can just burn through the last three original sections left and then spend the weekend punching up the rest. The goal is to hand it off to a couple of folks I’m consulting with next week and see what they think.
After that, I can get on with the sonnets. And the adventure which I’m going to run for the session*. And after that, I’ve… run out of stuff to do? I could get back to normal? But what is normal, really? I’ve kind of forgotten by now.
*No, I haven’t forgotten the books. The books start getting processed this weekend. Letter, sign, wrap, label, send out, yay!
I may pass on this one, honestly. Not that I don’t like the idea of a Princess Bride RPG Kickstarter, but I’m up against the limits of my budget as it is. Fifty bucks for the print version is a bit dear for me these days.
However, it is a Princess Bride RPG. Official, even. So check it out.
This is sheer genius: Old Spice has produced a D&D character class called ‘the Gentleman*.’ If you’ve ever wanted a PC based off on an Old Spice commercial, the this is the character class for you. The funny bit? At first glance, it doesn’t look horribly unbalanced. You could get away with playing this character class at a convention game or something. Old Spice is apparently One Of Us.
PS: I already know what I’m running at WashingCon, but this tempts me slightly.
*Or ‘Gentle-lady,’ for those who wish to play that character; but it’s totally meant for dudes.