Settlers of Skyrim: Strongholds and Dragonborns https://t.co/JTbrheCgII
— Ogiel (@Ogiel23) January 7, 2017
…I could have sworn that I asked this before, but apparently not. Enderal pretty much uses the Skyrim engine to create a whole new game: and I mean whole new. It’s pretty comprehensively different. This review suggests that it’s a lot of fun, but it has elements in it that I kind of don’t groove to, like not being able to do anything and go anywhere that I want.
PS: What? I’m doing what everybody else is doing with regard to Skyrim’s Special Edition: waiting for SKSE to get done. Ask me a hard one.
I swear to God, I keep reading this story something like every couple of months. They must love torturing Playstation 4 owners, huh? …With ‘they’ remaining carefully undefined, of course. Anyway, GeekTyrant reports that the ‘pissing match,’ to quote the site (I agree with the site, by the way) is over:
It would appear now that things are smoothed over, but with Bethesda offering little to no detail, it’s not immediately clear who caved. Did Sony stand their ground and Bethesda break hoping to boost Skyrim Remastered PS4 sales, or did Sony relent and let Bethesda release the mods the way they want to the platform? Considering Fallout mods and now Skyrim mods were announced, we can assume that this deal was fairly recent as Bethesda likely doesn’t have mod support ready for PS4.
‘Become a Bard‘ is easily one of my top five favorite mods for Skyrim. For those unfamiliar with it, it’s a comprehensive mod that allows your character to actually do bardic things, like sing, or play an instrument, or practice the Speech skill, or what have you. It was always bizarre that you could join the College of Bards, do a couple of minor missions, and then… nothing. Especially since bardic stuff is so totally a part of roleplaying games in the first place.
Well, now it’s in the Special Edition. Huzzah! …No, I feel no shame using that term. I’m a geek, and proud of it.
Does anybody know if the mods port over? I mean, it’s a different game and everything, right? I can’t really check Nexus Mod Manager right now, given that the game is downloading as we speak…
[UPDATE]: Aww, crud, they do not. The difference between 32 bit and 64 bit is apparently enough to destroy SKSE and Sky UI, which means that it may be a while before we see mass migrations of the mods. Bummer…
Executive summary: Two workshop expansions (armor/weapon racks and I don’t care about the rest, and build your own Vault because why the heck not?), a let’s-dance-around-the-Mouse’s-lawyers DLC (‘Nuka World’), something about Fallout Shelter yadda yadda yadda, and… remastered Skyrim.
This would make a great opera number. A great Warhammer 40K opera number.
Skyrim didn’t so much let you get yourself into these kinds of elaborate head-stories as it encouraged them. I once replayed a certain sequence six times because I needed to get out of a room without killing somebody who I quite liked and didn’t want to kill. Because it mattered. Heck, it still does.