Gypsy Shipping [The Day After Ragnarok]

Gypsy Shipping

[The Day After Ragnarok]

Gypsy Shipping is a small company based out of California which does low-weight, high-value courier jobs between California, Texas, and Utah. The American successor states might talk a good game about tolls and borders and whatnot, but nobody has the manpower in the post-Serpentfall world to check all the traffic. Comes right down to it, nobody really wants to. Every Highway Patrolman or Ranger looking for contraband is a soldier that’s not killing mutated gila monsters or whatnot. So, if you don’t want anybody to know about a particular shipment, Gypsy Shipping will be happy to make sure it gets to where it needs to go without too much official interest. For a reasonable amount of money.

Continue reading Gypsy Shipping [The Day After Ragnarok]

Roanoke, Valley of the Missing. [The Day After Ragnarok]

Roanoke, Valley of the Missing

[The Day After Ragnarok]

City: Roanoke Valley, VA

Population: Ruin (Ghouls)

Controls: Nothing

Government: None

Problem: Monsters

Heroic Opportunity: Trade Goods

City Aspect: Abandoned and Grim

Continue reading Roanoke, Valley of the Missing. [The Day After Ragnarok]

Russell Johnson and the Cult of John Frum [The Day After Ragnarok.]

Russell Johnson and the Cult of John Frum

[The Day After Ragnarok]

The Cargo Cult religious movement is not very well known outside of its home base of Melanesia; anthropology is one of those disciplines that has become horribly underfunded since the Serpentfall.  To sum it all up very briefly, there is a religious movement running through much of Oceania that believes that a god or culture hero named ‘John Frum’ would appear and provide Western goods to the faithful in the form of ‘cargo.’  This belief was reinforced during World War II; the American military funnelled vast amounts of equipment and materials through that part of the world, giving credence to the belief system. Many adherents went so far as to build replica airstrips and bases out of local materials, in hopes that this would result in ‘cargo’ deliveries.

Continue reading Russell Johnson and the Cult of John Frum [The Day After Ragnarok.]

Hershey World [The Day After Ragnarok].

Hershey World

[The Day After Ragnarok]

City: Hershey, PA

Population: 5,000

Controls: Hershey Industrial School, Hershey Park, Hershey Plant

Government: Strongman

Problem: Food Shortages

Heroic Opportunity: Legendary Treasure

City Aspect: Wary

Hershey almost did not survive the destruction of Harrisburg during the Great Collapse. The town survived, ironically, because of the plagues that ripped through Pennsylvania; while most of the town died, including Milton Hershey himself, they did considerably better than their neighbors.  Hershey and Derry Township reorganized itself under Hershey President William Murray’s rule, and strove to hang on.

Continue reading Hershey World [The Day After Ragnarok].

Marietta, Village of the Damned [The Day After Ragnarok]

I don’t often come up with scenarios where the players are going to hate all their options, but I seem to have done so here. Happy Halloween!

Marietta, Village of the Damned

[The Day After Ragnarok]

City: Marietta, Georgia

Population: 4,000

Controls: Marietta, GA

Government: Machine

Problem: Monsters

Heroic Opportunity: Bounty

City Aspect: Doomed, probably

Theoretically, Marietta should be in better shape than it is.  For a few years after the Serpentfall, it was: Atlanta lay just to its Southeast, and there’s a lot of loot in a major dead city, especially if it didn’t burn too badly.  The Konfederacy in particular was and is interested in Atlanta’s remaining industrial salvage, and has invested in the town accordingly. Marietta is not quite ruled by Birmingham, but the Klan openly operates there, and non-whites are routinely harassed on the streets, or worse.  Even the salvage camps have strict racial and religious restrictions.

Continue reading Marietta, Village of the Damned [The Day After Ragnarok]