Two-Fisted Talents for Adventure! [GURPS 4e]

Two-Fisted Talents For Adventure!

Field Explorer

This Talent is for the more energetic sort of archaeologist or researcher.  It covers the skills used to get to and around the ruined temple, rather than why the temple existed in the first place — or why it’s ruined. If the GM wishes to add Gesture, Melee Weapon (Whip), and Traps to the Talent, raise the cost to 10 points/level.

Field Explorer: Area Knowledge, Climbing, Hiking, Jumping, Streetwise, and Survival.  Reaction bonus: students, people inclined to romanticism, anyone you’re currently rescuing. 5 points/level.

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