So, XCOM 2 is looking totally sweet.

I had not, in point of fact, seen this yet.  But it looks totally awesome. Mind you, I’d like to have it explained how my ultimately powerful original XCOM team apparently got steamrollered, because they were all pure, Grade-A BAMFs who could explode alien skulls just by looking at them, but sequels are gonna sequel.

I should maybe start doing some of these trade shows, if only I could convince somebody to send me.  Still. XCOM 2 is gonna be fun.

6 thoughts on “So, XCOM 2 is looking totally sweet.”

  1. The developer’s explanation is more or less “We saw that nearly everyone who won a game also lost at least one game. This is the game about what happens when they lost.” So, kind of an alt-history XCOM game, if you like.

      1. I’ve heard a slightly different explanation. If you look at the Steam Achievements. “Humanity’s Savior,” the achieve when you beat the game, only is owned by 27% of people who played the game. Ironman and Impossible victories are both 1-2% of the population. The explanation I’ve heard from the Firaxis livestreams has basically been “You’re picking up from what happened after one of those impossible ironman games.”
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        Me, I’m just happy the ocean liner missions from Terror From the Deep won’t be in this game. Those things took forever to clear.

  2. Honestly, from listening to game journo guys, even if you get in, if you don’t have connections and/or invites to the behind closed doors stuff, you’ll just be wasting a LOT of time in HUGE lines, in which case, why not just go to the more fan-oriented PAX conventions?

    1. Heh. I’d want to go as, indeed, one of the guys with at least some connections. I’m maybe a little too used to that, on the politics side. 🙂

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