Item: The History Club (In Nomine)

The History Club

This is, in fact, a club.  As in, it is a wooden (boxwood) weapon that you use to hit people with.  It’s just that it’s also a supernatural club (Power +4, Accuracy -1) that’s been wielded by the Angel of History for thousands of years. Rather forcibly, at times. And it’s been pretty much basting in an esoteric stew of nigh-palpable frustration and aggravation for that entire time.  Apparently the Angel of History has communication issues… or, at least, people have difficulty understanding the Angel of History. You know the saying “History doesn’t always repeat itself: sometimes it screams ‘Why won’t you ever LISTEN to what I am SAYING?!!’ and lets fly with a club”? Yeah, this is that Club.


The good news is, if you get hit with the History Club, you automatically get whatever Knowledge/6 (History) skill the Angel of History is currently upset about for the next five minutes.  The bad news is that the Club ignores Toughness, Protection, and Armor; and, worse, every time you get hit by the History Club its Accuracy against you goes up permanently and cumulatively by 1, for the rest of your life.  Because, yes, those who will not learn from History are doomed to repeat it…

The material presented here is my original creation, intended for use with the In Nomine and GURPS systems from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.
In Nomine and GURPS are registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

2 thoughts on “Item: The History Club (In Nomine)”

  1. Sounds like the “clue-by-four” from Nodwick. an enchanted 2×4 that gives you knowledge when hit by it.

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