Twenty five bucks. For that you get multiplayer, and what looks to be an absolutely faithful computer version of the game. Which very much includes the visual look. The aesthetic goal here seems to have been ‘automate all the movement and combat rolls and everything boring,’ while reproducing the way that tabletop Ogre presented itself. Add that to an actual single-player campaign and you just may have a video game on your hands.
— Steve Jackson Games (@SJGames) October 5, 2017