Do you want D&D @Arbys dice? Don’t care: *I* do.

The dice tower looks nice, but it’s the dice I want.

D&D Dice

Any campaigns looking for an extra player? We’ll bring the dice and tower.

Posted by Arby's on Monday, December 16, 2019

If this is of interest to you, let my buddy on Facebook suggests that you let Arby’s (at arbys@iceboxmail.com) know. At the moment they’re not planning to do a dice run, but if enough people show an interest, well. I also think that Arby’s should lean into that entire cosmic horror thing and do their own TT RPG, but that’s just me.

[UPDATE]: They’re gonna sell them. Guess this was a test run to determine interest. Worked, too.

5 thoughts on “Do you want D&D @Arbys dice? Don’t care: *I* do.”

  1. I am not a fan of dice towers.
    They’re too impersonal.
    Dice need to be cared for, properly appreciated, and tightly clutched in your sweaty palms if they’re going to come through for you in your hour of need.
    A specialized personal ritual while rolling them to indicate “this is important” can’t hurt, either.
    .
    Too say nothing of the joy that comes from rolling fist-fulls of dice across the table in a single throw. (The good aspect of Hero system.) How could you give that up?
    .
    That said, that’s pretty cool.

    1. Dice towers are for when you know you’re playing with someone who’s .. good with their hands.
      .
      Mew

      1. Being “good with their hands” takes a lot of focused practice, it also only improves your odds, not assures success. And with the numeral distribution of d8 on up, actively trying for an unusually high number increases your odds of getting the an unusually low number an equal or greater amount. On a d20 you can hit the low teens pretty reliably and beat the average by avoiding the extremes, but what’s the point? OK, what’s the point for the PLAYERS. Being able to fairly consistently roll between 8 and 14 is a handy skill for a GM to keep in his back pocket. (I might have had a bit too much free time in my youth.)
        .
        Loaded dice take skill to make and face the same distribution problems. You could move the numbers around, but it would be obvious. Like using a spindown die, but moreso.
        .
        Anyway…
        Those inclined towards cheating are generally looking to succeed without effort. They tend much more towards rolling their dice where only they can see them, and scooping them up before they can be witnessed and other similar clumsy and transparent ploys. (I hate 2d10 systems for the countless red/blue is *always* 10s arguments.)

        1. I worked at a store that sold loaded dice. I always winced when non-gamers would wander in trying to buy a pair, presumably for craps. Because they were not subtly weighted at all and anyone familiar with dice will spot that they were loaded within a roll or two. And that was likely going to lead to a trip to the hospital.

  2. A set of Arby’s dice will go on my shopping list under the “buying this to annoy other people.” I’ve funded a good number of Kickstarters for that reason.

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