4 thoughts on “The Call of the Sea: The Everhart Expedition Backerkit.”

  1. Solving that puzzle is a great moment.

    It’s short game. If I recall correctly, you were about 1/3 through.

    I encourage you to make another run at it.
    It’s good.

  2. More Dagon than Cthulhu.
    But it works.

    Most “bad stuff” continues to be offscreen in the videogame, but in a tabletop scenario, you’d be playing the original expedition, instead of the line investigator following them. So it would be front and center. (And would necessarily deviate where the investigator takes a shortcut of sorts. And miss her dream sequence entirely)

Comments are closed.