Gypsy Shipping [The Day After Ragnarok]

Gypsy Shipping

[The Day After Ragnarok]

Gypsy Shipping is a small company based out of California which does low-weight, high-value courier jobs between California, Texas, and Utah. The American successor states might talk a good game about tolls and borders and whatnot, but nobody has the manpower in the post-Serpentfall world to check all the traffic. Comes right down to it, nobody really wants to. Every Highway Patrolman or Ranger looking for contraband is a soldier that’s not killing mutated gila monsters or whatnot. So, if you don’t want anybody to know about a particular shipment, Gypsy Shipping will be happy to make sure it gets to where it needs to go without too much official interest. For a reasonable amount of money.

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Ice-Whales of Labrador [The Day After Ragnarok].

Ice-Whales of Labrador

[The Day After Ragnarok]

City: Hopedale, Labrador

Population: 290 (includes about 200 slaves)

Controls: nothing

Government: Machine

Problem: Monsters

Heroic Opportunity: Arcana

City Aspect: Doom-ridden

Everybody in Hopedale died in the Serpentfall tsunami.  Of course, virtually everybody in the coastal parts of Labrador died in the Serpentfall; and since the interior parts of the province were virtually free of human life already, it’s not surprising that what’s left of eastern Canada (centered around the town of Rivière-du-Loup, population 1,795) simply assumes that there’s nothing at all left up there.

Continue reading Ice-Whales of Labrador [The Day After Ragnarok].

Russell Johnson and the Cult of John Frum [The Day After Ragnarok.]

Russell Johnson and the Cult of John Frum

[The Day After Ragnarok]

The Cargo Cult religious movement is not very well known outside of its home base of Melanesia; anthropology is one of those disciplines that has become horribly underfunded since the Serpentfall.  To sum it all up very briefly, there is a religious movement running through much of Oceania that believes that a god or culture hero named ‘John Frum’ would appear and provide Western goods to the faithful in the form of ‘cargo.’  This belief was reinforced during World War II; the American military funnelled vast amounts of equipment and materials through that part of the world, giving credence to the belief system. Many adherents went so far as to build replica airstrips and bases out of local materials, in hopes that this would result in ‘cargo’ deliveries.

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Hershey World [The Day After Ragnarok].

Hershey World

[The Day After Ragnarok]

City: Hershey, PA

Population: 5,000

Controls: Hershey Industrial School, Hershey Park, Hershey Plant

Government: Strongman

Problem: Food Shortages

Heroic Opportunity: Legendary Treasure

City Aspect: Wary

Hershey almost did not survive the destruction of Harrisburg during the Great Collapse. The town survived, ironically, because of the plagues that ripped through Pennsylvania; while most of the town died, including Milton Hershey himself, they did considerably better than their neighbors.  Hershey and Derry Township reorganized itself under Hershey President William Murray’s rule, and strove to hang on.

Continue reading Hershey World [The Day After Ragnarok].

Marietta, Village of the Damned [The Day After Ragnarok]

I don’t often come up with scenarios where the players are going to hate all their options, but I seem to have done so here. Happy Halloween!

Marietta, Village of the Damned

[The Day After Ragnarok]

City: Marietta, Georgia

Population: 4,000

Controls: Marietta, GA

Government: Machine

Problem: Monsters

Heroic Opportunity: Bounty

City Aspect: Doomed, probably

Theoretically, Marietta should be in better shape than it is.  For a few years after the Serpentfall, it was: Atlanta lay just to its Southeast, and there’s a lot of loot in a major dead city, especially if it didn’t burn too badly.  The Konfederacy in particular was and is interested in Atlanta’s remaining industrial salvage, and has invested in the town accordingly. Marietta is not quite ruled by Birmingham, but the Klan openly operates there, and non-whites are routinely harassed on the streets, or worse.  Even the salvage camps have strict racial and religious restrictions.

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Camp Springs Army Air Base [The Day After Ragnarok]

Camp Springs Army Air Base

[The Day After Ragnarok]

Location: Camp Springs, Maryland

Camp Springs AAB would be remembered as being the place from where President Harry S Truman fled from the Serpentfall, if only anyone had survived the evacuation attempt.   But nobody did, no report of Truman’s flight made it to the West, and it’s widely assumed in what’s left of the USA that the President and his Cabinet died when Washington, DC drowned.  In reality, Truman did make it to Camp Springs and was in the process of taking off when the tsunami hit. While the air base was technically high enough to not be inundated, it didn’t matter in the slightest; the President’s plane and escorts were either all batted out of the sky, or smashed on the ground.

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The Dam Legion [The Day After Ragnarok]

The Dam Legion

[The Day After Ragnarok]

Type: Mercenary group

Location: The Wood Fort, Missouri

Strength: 450 soldier-engineers, in three companies of 150 troops each.

Total Population, including support staff: 30,000.

Rates: High.  Legionnaires are typically hired on the company or platoon level.

Reputation: Excellent, both on a professional and ethical level.

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Just finished up the character sheets for the WashingCon game.

Well, one of the WashingCon games (The Day After Ragnarok one). The other one can be handled with pre-generated laminated characters and a dry-erase marker. At least, that what the playtest last week suggests.

As for the Lego dungeon? …Well, hopefully I’ll be able to wing it (there was a failure to communicate). Honestly, as long as the players can transplant the limbs of their foes onto their own bodies to get pluses they’ll be happy. Which they will, because those body parts will soon have their own agenda, and their own dice to roll. This will make me happy.