Guthorga [GURPS 4E]

Guthorga – Google Docs

Guthorga (7/24)

This particular fantasy martial art is taught to those pursuing the bardic lifestyle. At its most general levels, it is mostly concerned with teaching how not to draw blood in a bar fight: Guthorga practitioners practice with batons instead of edged weapons, on the grounds that it’s usually easier to explain away a broken arm or two to the City Watch afterwards than it is to justify a slit throat.  The school does not typically teach how to talk your way out of trouble, however. If you want to be a bard, you should already know the basics of that!

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Prince Jean [600 pt] [GURPS 4e]

Prince Jean – Google Docs

Prince Jean [600 pt]

 

Appearance: 6 feet tall, regular features. Brown hair/eyes, muscular frame. Real name: Barry Wilson.

 

ST 20 [50] (ST includes +5 from ‘Extra ST’), DX 15 [100], IQ 14 [80], HT 14 [40]

 

Languages: French (Native) [6]; Latin (Accented) [4].

 

Advantages: Appearance (Handsome) [12], Charisma (2) [10], Combat Reflexes [15], Damage Resistance (1) (Flexible; Super) [4*], Danger Sense [15], Daredevil (4) [60], Extra ST (5) (Affects displayed score; Super) [45*], Independent Income (4) [4], Intuition [15], Luck (Ridiculous) [60], Might of the Tiger [49], Regeneration (Regular: 1HP/Hr) [25], Serendipity (1) [15], Status (+3) [10], Trained By A Master [30], Very Fit [15], Voice [10], Wealth (Wealthy) [20]

* = item is owned by another, point value is included in the other item.

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A look at GURPS Mysteries and its PDF version.

My print-on-demand (POD) copy of GURPS Mysteries came in the mail today; as it happens, I bought the PDF version years ago. But I also rather wanted a physical copy to go with my other GURPS books, so I picked up the POD and decided to compare the two.  If nothing else, it’s a little instructive about how the state of the art has advanced.

  • Similarities: Both versions have clean, easily-read pages.  The interior to the PDF version happened to be in black and white, so there’s no real difference in coloration.  Obviously, the text has remained virtually unchanged.
  • Differences: The pages of the POD are not glossy (the binding seems firm and stable).  The PDF version has marginally sharper text than the POD version.  Images are likewise slightly better-looking in the PDF version.  Obviously, you can search the PDF copy for text; just as obviously, the POD copy still works if the power goes out.

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“So, hey, Moe: convert GURPS Black Ops character templates into 4E!” [UPDATED]

“How hard could that be?”

…Hard.  GURPS Black Ops PCs are very skill-oriented; I had forgotten how much space they’d take up on the character sheet.  It looks like I’m going to have to break down the common skill list on paper, try to group them by 4E’s wildcard skills, then break down each department’s skill list similarly and see where that gets us in terms of point totals.  This will… take longer than I expected.

Honestly, at this point I’d turn this into an article for Pyramid if I thought that it’d get accepted.

[UPDATE] Got it about half-done, but I’m starting to think that I may need to do a conceptional translation of the character templates, not a point-to-point one. Heavy use of wildcard skills and Talents, in other words. And maybe re-calibrate the final skill levels, too.

So, GURPS Mysteries 4E is on CreateSpace.

…hold up, I don’t have this one in print.

I mean. Wow.  It’s not every day that I can pick up a GURPS book that I don’t actually have in print already.  Seriously,  I’ve been waiting for them to put some of their electronic-only stuff up. I’m hoping for GURPS Supers 4E next, not least because I’m not really sure that it ever had a print version in the first place.

Hero [TL10] [GURPS 4E]

Hero [TL10] – Google Docs

Hero  [TL10]

 

This drug is produced for the ‘primitive’ [TL8 and below] trade, and it’s typically made by those who see nothing wrong with calling members of sentient species ‘primitives’ to their face.  Hero is a variant of the ancient Terran drug heroin that combines blissful pain relief, a boosting of the subject’s general health, and artificially-boosted addictive properties.  Effects: deep euphoria for thirty minutes; +1 to HT rolls, Hard to Kill 1, and Resistance to Disease (+3) for twenty four hours. Multiple doses have no extra effect, but do not result in overdoses.

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Summon/Control/Create Sunsent [GURPS]

Summon_Control_Create Sunsent – Google Docs

Summon/Control/Create Sunsent

This set of spells is used to summon, control, and create Sunsents, or ‘sunlight’ elementals. Mechanically, the spells are equivalent to the Air Elemental spells found on pages 27-28 of GURPS Magic; use Light College spells when determining prerequisites.  Interestingly, Sunsents are not morally neutral: they react badly to evil magic and acts, and will retaliate, if possible.

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DEX [GURPS 4E]

DEX – Google Docs

 

DEX [1]

 

Used to be, people assumed that ‘reality shard’ was just Infinity, Unlimited’s way of saying “something weird and tangible that we can’t really explain.”  Then it turned out that when you broke a reality shard — which was at first assumed to be almost impossible, until field teams started doing so on a regular basis* — you were usually left with about a couple dozen bits of crystallized… reality? Luck? Potential?  Whatever it was, the bits could themselves be implanted in mundane items, to be used up later.  

 

This revelation significantly changed Infinity’s cost-benefit analyses on when destroying reality shards were justified.

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Beetle-Americans. [GURPS 4e]

…I dunno why either, man. I just don’t.

Beetle-Americans [25] – Google Docs

Beetle-Americans [25]

Attribute Modifiers: HT +1 [10]

Advantages: Damage Resistance 1 [5], Extra Arms 2 [No Physical Attack, -50%] [10], Flight [Winged, -10%] [30]

Perks: Cultural Familiarity [Human] [1], Honest Face [1]

Disadvantages: Vulnerable (Impaling, x2) [-30]

Quirks Attentive [-1], Broad-minded [-1], Congenial [-1] Distinctive Features [sentient ladybug] [-1]

Racial Skills: Flight [HT/A] [2]

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