So, I finished up Dawn of the Morninglight. (Secret World Legends)

This is the first real story-driven content for Secret World Legends since they put up some Tokyo missions for The Secret World. Short version: you’ve gone to South Africa in order to infiltrate a popular and organized cult in a world where every conspiracy is real, and probably up to its waist in blood. You can imagine how messed up things can get.

The good: it’s definitely new content and there’s a good, solid adventure in there. The writing’s top-notch as always and the lore’s appropriately messed up.  FunCom has thought about how to handle players who are as ridiculously over-geared and extremely powerful as I am, and the game actually managed to kill me in combat once! I was impressed.  It’s a decent first chapter, in other words. I’m glad that we got it.

The bad: needs more action missions, needs more sabotage missions, needs needs needs more investigation missions.  We also need another couple of lairs, new dungeons (plus the dungeons that still haven’t ported over from TSW), and proper PvP.  The usual complaints, in other words.  All in all, though, if you’ve played SWL before this adventure won’t waste your time.  In fact, I want there to be more of it.

Some precious, spoiler-heavy details about Secret World Legends’ Season 2.

Spoilers at the link.

My major reaction to this is that I certainly hope that I don’t have to register my game with Steam to get the Special Edition (I am absolutely going to get the Special Edition to Season 2 of Secret World Legends). As for the story parts: it’s good enough. For a start. But there simply must be more lairs, dungeons, and investigation missions. The content must flow.

Welp, Bethesda’s doing SOMETHING in Austin.

Nobody’s really sure, but then nobody ever really knows what Bethesda does until it does it:

According to a press release from Bethesda, the publisher and developer has expressed its desire to expand “development capacity for future titles” by including Austin, Texas’ BattleCry Studios as a part of the company. As stated by Bethesda Game Studios’ Game Director and Executive Producer, Todd Howard, “As the vision, scale and ambitions for our games continue to grow, so does Bethesda Game Studios. We’ve had the pleasure to know the talented developers at BattleCry and knew we could do great things together.”

Continue reading Welp, Bethesda’s doing SOMETHING in Austin.

First Look: Mutant Year Zero: Road to Eden

This might annoy me, except that FunCom’s only publishing Mutant Year Zero: Road to Eden.

Well the Agent System for Secret World Legends was certainly very frustrating today.

I’m impressed with myself.  I didn’t type that out in all caps, or anything.  Or, rather, I deleted the all caps after typing it out.

Short version: the drop rate for the goodies sucks.  Which is fine, except that it also sucked if you’re obsessively grinding everything and doing three times as many Secret World Legends missions as usual. Like I was doing today. I was expecting… some kind of return on my time investment, you know what I mean?

Ach, well, they’ll fix it in the next day or so. Or somebody will figure out how to do a proper resource farm. That’s how it works in MMOs.

New content starting tomorrow on Secret World Legends.

The Agent System.

Continue reading New content starting tomorrow on Secret World Legends.