People often ask me why environmentalists tend always to incline to apocalyptic conclusions about the state of the planet. “Because it makes them happy,” is my standard response.
Steven went on to say that he wasn’t being tongue-in-cheek; and I agree, he wasn’t. There is a remarkable amount of schadenfreude in most depictions of eco-apocalypse, coupled with the nigh-universal presence of gloating in those works where a Saving Remnant exists to watch the rest of the world drown, burn, and/or decay*. One wonders how the people who enjoy that sort of thing feel when the Apocalypse never quite comes….
*Don’t smirk: the themes exist in other dystopian fictional works, too. Notably including both in some Tribulation stories and, most famously, in that epic work of softcore sadism pornography known as Atlas Shrugged.
I was going to go with the traditional compound in the wilderness, but that’s just so done, don’t you think? And at this point one simply cannot pre-book any cabins on any of the cobbled-together rusty fleets of tramp steamers drifting offshore as the cities burn. Don’t get me started on the space arks, either; clearly with those co-op boards it’s not what you know but who you know, if you catch my drift – and I think that you do.
Clearly I am going to have to barricade the first floor and hope that the rest of the country will oblige me with a Last Man On Earth scenario. It’s all very tiresome.
PS: Alternatively, we could just… keep going on. ‘We’ being, you know, human civilization and such.
After all, nods to demonic infestation via the undead menace are all very well, but I feel that our video game makers are relying too much on the crutch of zombies to fulfill their supernatural liability requirements. Don’t get me wrong, I think that putting down walking corpses is a useful life skill, but there’s more to combating the ravening forces of Hell than that. We need to avoid falling prey to faddishness.