Continue reading Microsoft Buys Bethesda.
Microsoft’s Xbox team significantly expanded its list of game development studios on Monday, announcing the purchase of ZeniMax Media for $7.5 billion in cash. The entertainment company owns several industry-leading game developers, including Bethesda Softworks, the maker of the post-apocalyptic Fallout games and the fantasy series The Elder Scrolls. It also owns Id Software, known for its Doom, Rage and Wolfenstein shooting game franchises.
Well, this is turning out to be a lovely E3, isn’t it? Ghostwire: Tokyo has real promise to it:Continue reading The Tango/Bethesda ‘Ghostwire Tokyo’ E3 trailer.
So now I’m kind of expecting it to go free-to-play.
There is no truth to this rumor.
— Bethesda (@bethesda) January 22, 2019
I still play Fallout 76, actually: log on, go wandering around, level up a little, then advance the plot a bit, although I doubt that I’ll actually get around to launching a nuke on my own or in a group. It’s even still enjoyable. But I still don’t get what Bethesda was trying to do with this game. I mean, what’s the final point of it? At least when you nuke the Institute or Alduin you can say hey! I did that. I’m almost ready to start another game of Fallout 4, or maybe even New Vegas. Although I’d love a New Vegas where I could build actual settlements… but I digress.
Bottom line: I will probably play Fallout 76 until something new comes out, and then I will drop it for that. And that is not my usual style for Bethesda games. Seriously, you gotta give me a reason why I should care about popping back to Appalachia.
On any given day the game might be up for anywhere between four to eight hours. Focusing as many players as we can into these windows is our prime objective. Then we’ll fix what we need to fix and do it again and again from the start of B.E.T.A. until a few days before launch. We’ll give you as much heads up as possible because we need you to log in during these times and play the game. We’ll also keep you posted through our official @Fallout and @bethesdastudios on Twitter as well as the Bethesda.net forums and our Bethesda.net Status Page to learn when servers will be online.
I’m probably going to do the beta, but I’m not exactly sure how much of this game I am going to play. I’ll probably be mostly interested in the lore, honestly. Which promises to be quite gruesomely sad, given that I’m not going to meet a single talking organic person who isn’t also from the Vault. And I’m probably not going to be able to actually fix the world, either. Ah, well, maybe Fallout 5 will let me finally clean up the place, once and for all…
Can’t imagine why.
“The PC version of Fallout 76, for both the B.E.T.A. and the launch, will be available only via Bethesda.net, not on Steam,” a Bethesda representative said. Bethesda marketing executive Pete Hines also tweeted about the Bethesda.net exclusivity for Fallout 76.
[UPDATE]: Fully online play, multiplayer, build settlements anywhere, and you can launch nuclear weapons. November 14th, 2018. I am… I’d feel better if I thought that there’d be no-PVP zones.
Definitely not DC.
This is just what they showed at the Xbox conference. The Bethesda one might have more. Guess I’ll find out!
PS: The Fallout 4 modders are going to love this.
Remarkably strong: they’ve gotten over a hundred thousand people to watch a Twitch live feed of a test pattern and a bobblehead.
Rumor has it that they’re teasing something Fallout-related, and that it’s not a remaster. Rumor, of course, is utterly unreliable. Not ‘wrong;’ ‘unreliable.’ Maybe it will be a new game, maybe it won’t, we probably won’t find out either way today.
…But, hey, great advertising, what-what?