Now would be a GREAT time for @SJGames to Creative Commons GURPS.

Or, heck, In Nomine. The meltdown over the new WotC Open Gaming License is still roiling, with companies promising legal action — and alternatives:

Second, we need to band together to create a non-OGL and non-WOTC version of a System Reference Document (SRD) that can forever be used by anyone. Why, you ask? WOTC has proven itself to be untrustworthy and we all need to wean ourselves off them as soon as we can. We will work with our friends in the industry and have been in conversation with many of them already about doing this.

(Via Anthony Ragan)

To which I say, mostly to Steve Jackson himself: why make something new, when GURPS is right there? It’s a point-based system deliberately designed to work in all types and genres of TT RPG campaigns, it has a plethora of sourcebooks immediately available for purchase (that should not be put under CC), and there is a fanatical cadre of players out there* who can offer advice and counsel. Handing rebellious companies a fully-realized and tested gaming system could end up making some money for SJ Games.

I’m not going to say it’s a no-brainer, because it’s 6:30 AM here and I may have missed something obvious. But I will say that the idea’s at least worth contemplating.

Moe Lane

PS: If SJ Games doesn’t want to CC 4th edition, they could always do 3rd.



Purchased by accident, honestly: I forgot it was in the cart. I already had GURPS HORROR: THE MADNESS DOSSIER in digital form, and while I wanted a print copy… well, my family’s weekly grocery bill has gone up by thirty to fifty percent in the last year. One has to be mindful.

Still, it’s a fun concept for a horror game, full of ancient Sumerian gods, brain hacking, and secret conspiracies to keep reality itself from being rewritten. I definitely can recommend it as a sourcebook. Then again, I could have just said, ‘written by Ken Hite,’ and that would have been sufficient.

The GURPS HORROR Bundle of Holding.

Lot of good stuff in this Bundle of Holding, up to and including GURPS Horror (Fourth edition) itself. Steve Jackson Games has gone four editions of that particular sourcebook, and every single one of them was actually justified: the Third Edition in particular had a very interesting campaign setting that had to be cut to make way for stuff in the Fourth edition. Fortunately, they expanded the setting and turned it into GURPS Horror: The Madness Dossier, which is also available in this Bundle of Holding and well worth your time to peruse.

Also, the bibliographies you’ll find in each edition of GURPS Horror are invaluable, particularly if you’re trying to build a library. The only reason I’d argue against buying these in PDFs is because the ones that also have print versions are worth picking up that way.