Bad News / Good News on the online playtesting thing.

The bad news is I’m not doing it this weekend for the Unspeakable Oath thing.  Not enough time, and while I have some decent ideas for what to do I think that they need to be more intensively tested before I submit them. I’m competing with serious people, here, so I gotta be just as serious about it.

But that leads to the good news!  I think that the basic idea of having a monthly online playtest/gaming session would actually be fun! Also, obviously, useful.  So I’m going to try to figure out the best day to have one, and then have whoever show up run through stuff that I’ve written.  Or maybe I’ll pick a best day from whoever’s interested that month, and use that instead.  Still thinking about that part. But, definitely, I need folks who might be interested in horror or mystery-themed games.

Tweet of the Day, …Well. Yes And No About This Online Social/Antisocial Thing edition.

The point is well-taken:

…but one of the truths about our current society is that we are increasingly decentralizing who we socialize with. And that can be an issue, because there really are good reasons to develop relationships with people who are physically close to us, too.  If you don’t believe me, ask any beleaguered and overworked volunteer in your local PTA, or Neighborhood Watch, or HOA…

Reminder to my playtesters…

…8:30 PM Eastern Google Hangout BubbleGUMSHOE playtest tonight. Also, it’s going to be a bit of a proof of concept for video roleplaying for me generally: if it turns out that I don’t have a problem with the format, I might consider running an online game session or two.  Might. There’s the problem of regular game dates to consider.