God, this Bethesda Creation Club thing is gonna be a HUGE PitA.

I mean, OK, as a concept Bethesda’s Creation Club for Fallout 4 and Skyrim is great.

But it’s gonna be a pure headache to everybody who has already modded the game. Because I don’t think that all that vetted content is going to be compatible with all the modded content out there, and I certainly don’t think that all the best modded content is going to end up being vetted.  For a variety of reasons.  On the plus side — and it’s a very big plus side — some modders may end up getting paid for some of their stuff.

So I guess we’ll see.

I ask Settlers of Catan / Skyrim players: would you buy this?

Because it looks like something that people who play both Settlers of Catan and Skyrim would buy. And I figure that there’s got to be some overlap, there. Via Constant Reader JAB in comments:

Anybody play Enderal?

…I could have sworn that I asked this before, but apparently not.  Enderal pretty much uses the Skyrim engine to create a whole new game: and I mean whole new.  It’s pretty comprehensively different.  This review suggests that it’s a lot of fun, but it has elements in it that I kind of don’t groove to, like not being able to do anything and go anywhere that I want.

Moe Lane

PS: What?  I’m doing what everybody else is doing with regard to Skyrim’s Special Edition: waiting for SKSE to get done. Ask me a hard one.

Fallout 4 mods coming to PS4 after all. *Again*.

I swear to God, I keep reading this story something like every couple of months.  They must love torturing Playstation 4 owners, huh? …With ‘they’ remaining carefully undefined, of course. Anyway, GeekTyrant reports that the ‘pissing match,’ to quote the site (I agree with the site, by the way) is over:

It would appear now that things are smoothed over, but with Bethesda offering little to no detail, it’s not immediately clear who caved. Did Sony stand their ground and Bethesda break hoping to boost Skyrim Remastered PS4 sales, or did Sony relent and let Bethesda release the mods the way they want to the platform? Considering Fallout mods and now Skyrim mods were announced, we can assume that this deal was fairly recent as Bethesda likely doesn’t have mod support ready for PS4.

‘Course, this is of academic interest to me, mostly because I don’t have a PS4 and I’m currently anxiously waiting for more mod conversions for the PC version of the Skyrim Special Edition… Continue reading Fallout 4 mods coming to PS4 after all. *Again*.

EXCELLENT: Skyrim Special Edition has the ‘Become a Bard’ mod again.

Become a Bard‘ is easily one of my top five favorite mods for Skyrim.  For those unfamiliar with it, it’s a comprehensive mod that allows your character to actually do bardic things, like sing, or play an instrument, or practice the Speech skill, or what have you. It was always bizarre that you could join the College of Bards, do a couple of minor missions, and then… nothing. Especially since bardic stuff is so totally a part of roleplaying games in the first place.

Well, now it’s in the Special Edition. Huzzah!  …No, I feel no shame using that term.  I’m a geek, and proud of it.

Welp, I’m doing it. I’m downloading the Special Edition Skyrim.

Does anybody know if the mods port over? I mean, it’s a different game and everything, right?  I can’t really check Nexus Mod Manager right now, given that the game is downloading as we speak…

[UPDATE]: Aww, crud, they do not. The difference between 32 bit and 64 bit is apparently enough to destroy SKSE and Sky UI, which means that it may be a while before we see mass migrations of the mods. Bummer…

The Bethesda #E3 Fallout/Skyrim presentation (Console Skyrim users, take note).

Executive summary: Two workshop expansions (armor/weapon racks and I don’t care about the rest, and build your own Vault because why the heck not?), a let’s-dance-around-the-Mouse’s-lawyers DLC (‘Nuka World’), something about Fallout Shelter yadda yadda yadda, and… remastered Skyrim.

Continue reading The Bethesda #E3 Fallout/Skyrim presentation (Console Skyrim users, take note).