So I started playing VTM: Bloodlines for real today…

…and even in the World of Freaking Darkness I’m STILL apparently determined to play the freaking Queen of the Girl Scouts. It’s kind of embarrassing, really. The computer said Yup, you’re a Toreador and that was, as they say, apparently that. I haven’t even left Santa Monica yet and I’m already maxed out on Humanity points.

This is absurd.  Also, fun.

Moe Lane

PS: I’d recommend getting Vampire: The Masquerade Bloodlines on GOG, actually. Which is an admission against interest, as they don’t give out referral cash. But GOG makes it easier to get the unofficial patch that you apparently so badly, badly need.

So apparently my inner vampire is a Toreador.

I was essentially handed some cash and told to go buy Vampire: The Masquerade – Bloodlines; so I did. Who am I to argue about something like that? Since it’s been a while for me when it comes to White Wolf mechanics, I let the computer pick my Clan for me after answering some questions… and apparently my video game characters are not typically Malkavians.  This is a bit of a surprise to me. Shouldn’t be, I guess.

Anyway, I thought that it was funny that I’m going to be running a video game as a Toreador. I’ll let people know how it goes. And yes, I downloaded the Special Patch of Fan-Based Awesome Restoration.

So, is the Vampire: The Masquerade – Bloodlines computer RPG coming back?

Mayyyybe:

The sharp-eyed folks at RPG Codex noticed something interesting yesterday: In late April, White Wolf Publishing filed for a trademark on “Vampire Bloodlines,” to cover “downloadable publications in relation to role-playing games; downloadable publications in relation to computer games; video game software; application software for mobile phones; computer game software.”

[snip]

…White Wolf and all its properties were acquired last year by Paradox Interactive. Paradox Interactive published Obsidian’s 2015 fantasy RPGPillars of Eternity, and will do the same for the recently-announced Tyranny. And Obsidian—this is where it gets good—recently signed up Leonard Boyarsky, who was the project lead on Bloodlines, and is thus now back together with Tim Cain, who worked as a programmer on the game.

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