3 thoughts on “‘Sweet Dreams (Are Made of These).’”

  1. Speedsters are just *fun*.

    Except in Hero system, where they can be fantastically overpowered, or terribly unfun for everybody else.
    (Have you ever gotten to see an indecisive player who gets to act in every single phase? I do not recommend the experience. That build is both underpowered AND a gamebreaker at the best of times.)

    For OP goodness, spike your agility, That’ll boost your speed on its own (as well as attack and defense), then buy an extra level of speed, which should get you up to 5 for minimal cost. Then buy a split speed of 6 with the limitation “for recoveries only”. That’ll let you act in half of the phases, and never run low on stamina. Give yourself 20” running, 15 points of combat luck to deal with area of effect attacks, a modest amount of physical damage resistance with the limitation “while moving” and danger sense so you’ll never be caught flat-footed. Put your speedster “tricks” in an elemental pool, with an activation roll tied you your agility (which is almost impossible for you to fail).
    Oh, and take impulsive as a disad. It’s a “get out of monologue free” card.

  2. Seems like a genre thing .. speedsters are one-trick ponies, who very rarely get any real development.

    Quicksilver – wasn’t much of anything in the movie, nor in Wandavision.

    A-Train – The Boys hung a lampshade on this by replacing A-Train with Shockwave and almost nobody outside of A-Train caring.

    The Flash – I’ll defer to the D.C. gurus on this one, *does* he get character development?

    Mew

    1. DCAU flash is basically the chillest, nicest hero you will ever meet. I can’t really speak to arrowverse flash or movieverse flash, though, and comic book characterization is always a massive crapshoot.

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