New missions (South Africa, Factions) coming for Secret World Legends.

Looks promising: another mission in South Africa — but, more importantly, the faction-specific missions are coming back.  It looks like they’re going to be repeatable, and will scale up based on level; that’s kind of nice.  My character one-shotted Cthulhu the other day, and it was kind of embarrassing.

Actually, now that I think about it the whole thing was a lot like this scene:

There were five of us, and four of us could have soloed the dungeon at that level (we were doing a lore run for a new player), and somebody fired a weapon at the wrong moment and the rest of us fired on reflex but whoever shot first got a critical hit and there’s Cthulhu, splattered all over the back seat.  We’re all looking at each other, going It’s been a while since we’ve run this particular dungeon at this particular level, huh? And then I had to run the mission again, because we killed Cthulhu too fast. I hate it when that happens.

So: having a mission that scales would be nice.

Moe Lane

PS: I will also get my fancy faction uniforms back, and a new Agent, and a new Agent slot.  So that’s nice, too.

One thought on “New missions (South Africa, Factions) coming for Secret World Legends.”

  1. Final Fantasy XIV does scaling dungeons to great effect. And it offers incentives for veteran players to join the random queues so that new players don’t get left out when they want to run old content. Finally, you can turn off the scaling if you don’t want to do it that way for some reason. I’m frankly surprised more games don’t do them like that.

    Star Wars The Old Republic, on the other hand, forcibly scaled the entire game a while back. Even the outdoor zones got scaled. And you can’t turn it off (or at least, you couldn’t turn it off the last time I checked). No one liked it.

Comments are closed.