Survival Mold [TL 10] [GURPS 4e]

Survival Mold [TL 10] – Google Docs

Survival Mold [TL 10] [30]

Description: Mottled-colored goop that rapidly grows on human hair and skin.  It looks like it would smell bad, but it does not. Survival Mold lasts indefinitely: in fact, removing it requires a particular enzyme that is difficult to manufacture at, say, TL8.

To use, just grab a ball of the goop with your bare hands, and let the Mold do the rest.  Survival Mold is designed to be used mostly on planets that are bio-compatible with Earth: it is not a combat suit, or even a stealth one.  What it will do is protect against most irritants or toxins and keep the wearer from getting food and water poisoning via a combination of recyclers and filters.  It also specifically improves human senses, particularly the eyes. Most sensible societies with bio-tech will keep canisters of this stuff in the escape pods.

Note that Survival Mold can be worn under clothing or armor.  Also: the description below represents a mass produced, no frills, practically disposable bioengineered survival suit for human beings.  More elaborate Survival Mold suits exist.

Advantages: Perception +1 [5], Damage Resistance 1 (Force Field* +20%) [6], Filter Lungs [5] Nictitating Membrane 1 [1], Night Vision 1 [1], Reduced Consumption 1 [2], Super Climbing 1 [3], Temperature Tolerance 2 [2] , Universal Digestion [5].

*It’s not really a force field, but it has the same practical effect.


The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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