Doc Grue [GURPS 4e]

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Doc Grue [250pt]

 

Attributes [132]: ST 10, DX 12 [40], IQ 14 [80], HT 11 [10]

HP 11 [2], Will 14, Per 15 (Perception includes +1 from ‘Extra Perception’), FP 11

Languages: English (Native) [0]; Helltongue (Accented) [4]; Latin (Native) [6].

Advantages [109]: Devotion (1) (Autohypnosis; Exorcism; Meditation; Religious Ritual) [5], Extra Perception (1) (Affects Per) [5], Fearlessness (2) [4], Healer (2) [20], Legal Enforcement Powers (1) [5], Magery 0 [5], Occultist (2) (Alchemy; Anthropology; Archaeology; Exorcism; Hidden Lore; History; Linguistics; Literature; Occultism; Research; Ritual Magic; Thaumatology) [20], Rank: Police Examiner (2) [10], Reputation (“Guy who knows about this spooky crap”) (2) (All the time; Almost everyone; Large class) [5], Security Clearance (The Weird World) (”Need to know” access to a narrow range of secrets) [5], True Faith [15]
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