Supernaturally-Harvested Alchemical Derivative Zero [SHAD(0)] [GURPS]

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Supernaturally-Harvested Alchemical Derivative Zero [SHAD(0)]

So it all started when medical mages discovered that, if you ritually cut away a person’s shadow from him, he gets safely knocked unconscious for a day, and needs a week and a half to recover properly (in game terms, the target’s Fatigue hits 0 for a day, and he will only regain 1 FP per day until his shadow regenerates). This was, of course, enough to revolutionize surgery: unlike the Suspended Animation spell, the procedure has no mana cost and wears off on its own.  You’ll need a specially-enchanted scalpel and some idea about where to cut, but even a non-mage can successfully perform the operation.   Continue reading Supernaturally-Harvested Alchemical Derivative Zero [SHAD(0)] [GURPS]