Yet another Mass Effect musing.

I figure that these will die down for a while now, though.

So, I’m parking my Mass Effect 2 Shepard [SPOILERS AFTER FOLD]……which is to say: filling up the tank on the Normandy, making sure that there aren’t any quests left, putting on the nice uniform, going through the conversation trees to make sure that nothing was missed, and putting the ship into Earth orbit to symbolically represent my turning myself in for trial for war crimes (yeah, that Mass Effect 2: Arrival DLC wasn’t messing around).  All the stuff that you do when you’re fiddling with what’s going to be your import character for the sequel.  Seven months may have been a little early to do that, but what the heck; I felt like it.  Anyway, I’m doing all of this, and it occurs to me that one possible outcome for the game is that your character dies at the end of ME2.  And I thought, how are they going to handle that scenario in Mass Effect 3?  Or that some characters that are supposed to be in ME3 might end up dying in a particular ME2 run-through?

Then I thought about how you end up dying in ME2, and it’s by letting all (or almost all) of your teammates die.  So I thought, Do I really care about the hurt feelings of a player who killed Tali or Garrus?

No.  Fuck that guy.

So I saved the game and exited.

8 thoughts on “Yet another Mass Effect musing.”

  1. It’s the same for us Fallout players. We make choices, get people killed (or kill them ourselves), and hope that we made the choices that the designers decide are the canon choices.

    So yeah, I’m thinking a whole lot of Legion players are going to be quite put out by the next iteration of Fallout, much the same way that many ME players are going to be put out as well, merely because they made the choices that the designers didn’t deem to be canon.

    Still, I’m looking forward to playing it. It’s good to be a geek.

  2. Steam has a big Fallout 3/New Vegas sale that ends at 10 am PDT/1pm EDT, FYI! New Vegas or Fallout 3 GOTY are both $10!

  3. Hated the ending of New Vegas. No way for things to come out well.

    Yeah, I realize that was their point, but it’s a game, not real life.

  4. Metzger: of course. 🙂 on the upside, they have been on sale before, and will again, I am certain.

  5. Moe, if you’re going to start the franchise, you have good choices. You can start with the first one (I’d buy it from G.O.G. as they actually do programming work to make sure the games can play on modern systems), and you’ll get a very good dark game. Unfortunately, the second Fallout is the one that adds much of the screwiness (read: campiness) that the series has become known for. It’s still a Fallout game, but the makers decided to add in all kinds of pop-culture references, goofy special encounters, and things that they then decided didn’t exist anymore after the sequel.

    Honestly, and I know this is heresy among the old guard (I had my uniform stripped of patches long ago), Fallout 3 is actually a good way to be introduced to the fallout universe. It is, despite the claims against it, a quintessential Fallout game. Only the introduction of Supermutants to the DC wasteland is the big bugaboo that sticks in my craw. Other than that, it’s a perfectly good Fallout game.

    Sure, being a Bethesda game, there’s bugs, and some of the quests don’t give you options that you should have, but it works really well.

    Also, the Modding community is huge and has made some amazing mods such as Greenerworld (http://fallout3nexus.com/downloads/file.php?id=2525) and a little monstrosity by the name of F.O.O.K. (http://www.newvegasnexus.com/downloads/file.php?id=34684). I, being a dirty, dirty, non-purist heretic, think that Fallout 3 would be an excellent way to be introduced to the Fallout universe. It is, in essence, a remake of Fallout 1 without the 3rd person turn-based combat.

    If you want help with modding it or anything such as that, should you get it, send me an e-mail.

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