So reports Do Gooder Press. Details here, and here’s the trailer:
http://www.youtube.com/watch?v=QyqUpS9zZAk
(pause)
Look, I’ve played my share of Skyrim:
…and it’s a fun game, especially once you go from being a fighter-mage to a sneaky-archer. But… I dunno. The idea of a MMO seems to be lacking something.
At the moment, I’m not sure what any single-player-to-MMO transition has going for it that’s interesting to anybody but potential investors. At least, the primary argument I can see in favor of most MMOs is that of a continuing revenue stream. I am especially curious as to how they intend to distinguish TES Online from the loads of more-or-less generic fantasy MMOs already competing in the space.
OTOH, I’ve never been a fan of The Elder Scrolls. Turns out, I don’t like open-world games. Go figure.
For me the primary problem of an MMO (besides the monthly subscription fee, unless it goes with a free to play model) is that the time investment in an mmo makes playing any other games problematic.
The details I’ve seen so far for the ES MMO, seem to indicate that it’s just going to be a typical MMO… which pretty much means that what I liked about Skyrim (single player action/adventure with hands on combat/spells) will NOT be present. I’m not interested.
I haven’t yet purchased Skyrim, but I plan to. I really liked Morrowind,and to a lesser extent Oblivion, but I have no interest whatsoever in a MMO.
It worked for World Of Warcraft.
WoW is THE MMO. There are only pale imitations or shambling zombie precursors.
If ES MMO is going to have a shot, it has to bring something new to the table, and not just different art and a different lore set. The gameplay of ES games (first person action adventure with direction player control) in a MMO would be that “something”, unfortunately, it looks like it’s just going to be more of the same menu clicking experience you can get from WoW.
If so, the game will fail keep most of the ES players who try it out due to the brand connection (because it doesn’t feel like ES) and they will fail to keep most WoW players who migrate over to see it’s better/different than WoW. i.e. the same scenario that has befallen almost every other MMO game since WoW came out. They will probably get a small hard core group who will play it long term, but that group will not bring in enough revenue to support keeping the servers up long term, and the game will most likely peter out in 3-4 years.