My reaction to it: well, Rapture itself was gorgeous, the game play was a bit more challenging, and… I’m not really getting why Elizabeth did what she did. DLC add-ons have an unhappy history of muddying the original game message, but I was hoping that the Bioshock team would have a better handle on that problem. Then again, I’m only halfway through the actual DLC: hopefully, Part II will address my issues.
Moe Lane
Bioshock Infinite gives the player a big middle finger for an ending, why complain about the DLC?
Because I liked the ending?
Yeah, I agree. It did erode the ending a bit in order to inject a reason to go back to Rapture. A needless rehash of Infinite shrunk down to 2 hours. And now… what are we to expect in Part 2? Elizabeth as Booker, running around with weapons shooting stuff?