My increasingly-skeptical look at No Man’s Sky.

I’m having some difficulty buying the hype on this one.

I mean, you can say that there are 18 quintillion planets that you can visit in this game, but.. I’ll believe it when (or if) I’ll see it. I don’t know how you’d even be able to process playing in a game that had only a comparatively paltry million planets in it; information overload would suggest that game players may end up essentially clumping together, just so they could concentrate on the actual gameplay.  I may be wrong on this, of course, but it’ll be interesting to see how this game is being played, six months after the release date.

Guess we’ll see?

3 thoughts on “My increasingly-skeptical look at No Man’s Sky.”

  1. RNG. A script randomly generates a new planet whenever one is called for. It’s nothing especially new, except that with online connectivity the planet you discover will be there for everyone else. But you found it first.
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    Clustering will develop for colonization, commerce, war, etc. But in the beginning, there will be exploration. And I’m a mite sad that I won’t be able to participate in the period of universe infusion.

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