Damn.
Damn.
Most VR games, for many resons, are single player experiences. We’ve gone into why a couple times; what I understand from those trying to plough up this space is that the current rate of hardware adoption alone makes a multiplayer offering a dangerous proposition. But we’re also still figuring out what it means for a single person to be ensouled in that place, mapping our perceptions and actions to it in a way that is believable and not nauseating. A multiuser space has challenges on top of that. It also has a profound potential that Star Trek: Bridge Crew reveals with aplomb.
This is very, very dangerous, ladies and gentlemen. Very dangerous and very horrifyingly tempting. Fortunately, I do not have a VR rig. Or maybe unfortunately. I’m still not quite sure which.
Now add porn and perhaps a special attachment to the allure.
We are doomed.
I got to beta test the game. It was loads of fun for our ‘away team’. The VR aspect of it really helped with immersion. I found myself looking at Engineering, Tactical and Navigation as I gave orders.
Unfortunately the VR aspect also serves as a barrier to entry.
Ever play “Space Team”? A more light hearted take on a StarTrek bridge crew and all you need are a bunch of friends with smart phones. http://spaceteam.ca/
Strangely enough, I’ve seen Star Work .. and can’t imagine this’d work out that much differently …. unless it’s like bumper-bowling and the scenario is rigged for success ..
.
Mew
.
.
p.s. Go here, scroll down
http://www.actionadventure.org/know-more/?rq=star%20work
Check Monday’s Penny Arcade comic. Tycho seemed quite taken by it.
Seen this before as Artemis Spaceship Bridge Sim at 2013 SF Worldcon. Designed for networking games. Run skype in the background and your team can be scattered all over. Also available on Apple 🍎Android devices. Lacks the VR bells and whistles though. http://artemis.eochu.com
Sort of reminds me of Bridge Commander, though that didn’t have VR, obviously.