For those that don’t remember, GREEDFALL is this French game set in a 17th-18th century analogue, complete with black powder weapons, magic, and a lot of unsubtle references to colonialism. It redeems itself on that last point by being scrupulous about giving all of the factions you encounter suitable hang-ups and keeping everybody off the moral high ground, up to and including the various native tribes. Basically, everybody except you is a bit of an ass, which appeals to me, because it just means I have to clean everything up now. That’s my favored play style.
Plusses: Combat’s interesting, although I suspect I wasn’t maximizing my DPS (I was on the magic path, because that’s how I roll). The big thing, though, is diplomacy. I spent a lot of time running around making sure that everybody loved me, because I like games like that — and it rewarded me, so huzzah. All the static art objects are gorgeous, too. They did a good job making all the outside locations look different. Stable game; I crashed once during play.
Problems? The facial animations are AA quality, not AAA. It’s too easy to get locked into a quest. The companion AI sometimes lingers out of combat range. And while the people who translated the game into English may have been fluent speakers, they were not native speakers. Some of the word choices are odd.
Other than that? Good game. No regrets playing it. Grab it when it’s on sale again, sure.
Greedfall was an excellent game. PS Plus gave it away for free a few months ago. I had fun with it.
Ah. I avoided it because of the “evil colonizers” highlighted in the marketing.
Flawed people in a fallen world is much more interesting.