First off, I feel that they made a mistake in the title. It should be MYTHFORCE! The exclamation point is key.
Second, the nostalgia pandering may be a little too blatant.
MYTHFORCE will be available only on Epic to start, and they’re doing it in ‘Episodes.’ Which kind of says, ‘Unfinished game!’ to me. I’m not saying I’m going to avoid playing this, but you may want to wait until they polish up the game a bit. Seems… prudent, no?
Still, points for having an archer. Elf was always my favorite Gauntlet character.
They seriously named the vampire lord Daedalus?
I’m not sure if I want to bang my head on the wall, or applaud the shamelessness.
Agreed about the exclamation mark.
Eh, season passes are part of the “games as service” model. Calling them episodes gets points for honesty.
I don’t think it indicates that the game will be less unfinished than most “games as service” titles are at launch.
That’s an interesting visual style. Between the obvious digital animation and everything looking like sprites, they’re both reducing and front-loading the development, while making future content creation easy.
It looks like they have a clear vision, have consistently made the decisions to stay true to it, and have embraced limitations as virtues.
I’m actually kind of interested now.
The more I think about it, the more I’m getting a Deep Rock Galactic vibe. (Commit to the concept. Dwarf miners gathering resources from an implacably hostile planet.
Focus on the important aspects. Lighting. Emergent gameplay. Mechanically encourage teamwork. 100% destructible environment. Procedural generation of cave systems.
Simplify the unimportant aspects. Graphics. These swarming space spiders only have four legs, too neatly halve
Gah. Bloody touchscreen. I was trying to fix autocorrect, not hitting post!
Resuming…
NEARLY halve animation time and processor load.)
Although the cutscenes did remind me of Warframe…