I need something that can generate floor plans for TTRPGs.

There’s a potential stretch goal for the Fermi Resolution Worldbook Backerkit next year that will require floor plans, so I need something that can generate those. It must:

  • Be suitable for modern campaigns;
  • Allow for free commercial use;
  • Handle things like ruins and damage;
  • and is either for sale, or in the public domain. No subscriptions.
  • Oh, and no AI. Absolutely none.

Suggestions?

Moe Lane

PS: I’m not hiring an artist to do this one. I can’t afford it, full stop. I can only justify buying a program because I’ll reuse it.

9 thoughts on “I need something that can generate floor plans for TTRPGs.”

  1. https://www.dungeonalchemist.com might be interesting.

    It’s made for creating RPG floorplan maps, has a quick “draw some boxes for each room type and let the room generator place stuff” option, and allows commercial use under the base license up until you make $100,000 (https://www.dungeonalchemist.com/terms-of-use).

    They made the generator algorithm prior to the explosion of “AI” garbage.

    Not sure if the export options are what you’d need, but they do support exporting to a variety of virtual table top software too.

    1. The line between procedural generation and generative AI is kind of fuzzy. The programs do similar things in similar ways, one is just focused and lacking hype.

      1. I suspect that if someone had a program that had been fed 10000 well drawn maps and was told to put things in based on those maps that it would both cost more than a procedural algorithm and produce less good results. I doubt there are anywhere near enough game maps to prime a generative AI.
        .
        Also, procedural generation means that the people who made the rules understand the rules they created (albeit not necessarily the rule-set). AI usually means the people who created it do not understand anything about how it works.

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