Conjuror [450 pt]
Attributes [130]: ST 10, DX 13 [60], IQ 12 [40], HT 12 [20]
HP 10, Will 12, Per 14 [10], FP 12
Damage 1d-2/1d
Advantages [292]: Autoteleport (Psi) (10) [80], Charisma (1) [5], Combat Reflexes [15], Combat Teleport (Psi) [15], Exoteleport (Psi) (10) [91], Gizmo (10) [50], Portersense (Psi) (4) [16], Teleportation Talent (4) [20]
Perks [9]: Castling [1], Coin Trick [1], Expulsion [1], Inertia [1], Style Adaptation [1], Style Familiarity (Jeet Kune Do) [1], Technique Adaptation (Counterattack) [1], Technique Adaptation (Feint) [1], That Extra Inch [1]
Disadvantages [-65]: Code of Honor (Comics Code) [-15], Delusion (Teleportation plus Martial Arts fixes everything.) (Minor) [-5], Honesty (12 or less) [-10], Impulsiveness (12 or less) [-10], Obsession (Reach black belt) (Short-Term Goal) (12 or less) [-5], Pacifism (Reluctant Killer) [-5], Sense of Duty (“The good people.”) (Large Group) [-10], Workaholic [-5]
Quirks [-5]: Embarrassed that he doesn’t speak Chinese [-1], Goes shirtless when possible [-1], Imaginative [-1], Likes one particular kind of soft drink [-1], Trademark (Teleported items) [-1]
Packages [0]: Student (Martial Arts) [0]
Skills [89]: Acrobatics DX/H – DX-1 12 [2], Autoteleport IQ/H – IQ+4 16 [4]*, Body Sense DX/H – DX+2 15 [12], Bulk Compensation (Autoteleport) Tech/H – 16 [6], Careful (Autoteleport) Tech/H – 15 [3], Connoisseur (Visual Arts) IQ/A – IQ+0 12 [2], Cooking IQ/A – IQ+0 12 [2], Counterattack (Karate) Tech/H – 9 [2], Ear Clap (Karate) Tech/A – 11 [1], Elbow Strike (Karate) Tech/A – 12 [1], Exoteleport IQ/H – IQ+4 16 [4]*, Eye-Poke (Karate) Tech/H – 5 [2], Feint (Karate) Tech/H – 14 [2], Head Butt (Karate) Tech/H – 13 [2], Intimidation Will/A – Will-1 11 [1], Judo DX/H – DX+0 13 [4], Karate DX/H – DX+0 13 [4], Kicking (Karate) Tech/H – 12 [2], Knee Strike (Karate) Tech/A – 13 [1], Leadership IQ/A – IQ+0 12 [1]**, Lifting HT/A – HT+0 12 [2], Mass Port (Exoteleport) Tech/H – 16 [8], Observation Per/A – Per+0 14 [2], Portersense Per/H – Per+2 16 [1]*, Running HT/A – HT+0 12 [2], Savoir-Faire (Dojo) IQ/E – IQ+2 14 [4], Search Per/A – Per-1 13 [1], Stamp Kick (Karate) Tech/H – 11 [2], Stealth DX/A – DX-1 12 [1], Streetwise IQ/A – IQ+0 12 [2], Tactics IQ/H – IQ+0 12 [4], Tracking (Autoteleport) Tech/H – 15 [2]
Continue reading Conjuror [GURPS 4e]*Includes: +4 from ‘Teleportation Talent’
**Includes: +1 from ‘Charisma’
Stats [130] Ads [292] Disads [-65] Quirks [-5] Skills [89] = Total [450]