Good D&D game tonight.

I spent it taunting astral elves* and getting ballista shots to the torso for my troubles. Fortunately, I’m playing basically a cyberpunk hippo-dude, so I was soaking it up with only having to be revived once from all the explosive starlight weapon damage. I really need to come up with a good, plausible reason why I should have a cyberarm…

Anyway, lots of fun. I may or may not have been screaming “WHAT ELSE YOU GOT? WHAT ELSE YOU GOT?” in elvish at the astral elves before headshotting them by the end…

Moe Lane

*Spelljammer.

#commissionearned

VOYAGERS & VENTURERS (Spelljammer) looks interesting.

Via GeekTyrant comes Voyagers & Venturers, which is a collection of old-style races for D&D’s Spelljammer, updated for the new version. Since Spelljammer is going to be my group’s next campaign, I’m interested. I am particularly struck by the subversive possibilities of the Dohwar*:

  • Dohwar. Psionic space penguins who are both annoying and rampant capitalists — those two things may be connected.
Continue reading VOYAGERS & VENTURERS (Spelljammer) looks interesting.

In the Mail: SPELLJAMMER: ADVENTURES IN SPACE.

My DM wants to run a Spelljammer game after we’re done with the current adventure. I’m down, but I’m gonna need to have a Giant Space Hamster. And no, not a Dwarf Giant Space Hamster, either. The true quill, or nothing.

#commissionearned