Had a rescheduled game tonight.

First time in a month. My rogue lost half his hit points in two rounds! But he managed to hit the ghoul twice, even with disadvantage, and the ghoul was being engaged by a party member so it was time for that sweet, sweet Sneak Attack damage. Still, I kinda wish the barbarian had made it tonight. I have grown quite fond of Rage and Reckless Attack, especially at the level we’re at now. I’m even more fond of not being the most obvious target for the hungry undead.

Anyway, that’s what I was doing tonight.

Moe Lane

PS: 9th level human Rogue. Really basic stuff here, barely using anything outside of the main book.

Good D&D game tonight.

I spent it taunting astral elves* and getting ballista shots to the torso for my troubles. Fortunately, I’m playing basically a cyberpunk hippo-dude, so I was soaking it up with only having to be revived once from all the explosive starlight weapon damage. I really need to come up with a good, plausible reason why I should have a cyberarm…

Anyway, lots of fun. I may or may not have been screaming “WHAT ELSE YOU GOT? WHAT ELSE YOU GOT?” in elvish at the astral elves before headshotting them by the end…

Moe Lane

*Spelljammer.

#commissionearned

VOYAGERS & VENTURERS (Spelljammer) looks interesting.

Via GeekTyrant comes Voyagers & Venturers, which is a collection of old-style races for D&D’s Spelljammer, updated for the new version. Since Spelljammer is going to be my group’s next campaign, I’m interested. I am particularly struck by the subversive possibilities of the Dohwar*:

  • Dohwar. Psionic space penguins who are both annoying and rampant capitalists — those two things may be connected.
Continue reading VOYAGERS & VENTURERS (Spelljammer) looks interesting.

In the Mail: SPELLJAMMER: ADVENTURES IN SPACE.

My DM wants to run a Spelljammer game after we’re done with the current adventure. I’m down, but I’m gonna need to have a Giant Space Hamster. And no, not a Dwarf Giant Space Hamster, either. The true quill, or nothing.

#commissionearned