Four pages (full rules here), and absolutely minimalist. How miminalist? The combat rules boil down to “Fight, and die; run/hide, and live.” You give your name, your profession, grab 3d6 to play with, and away you go. And undoubtedly go insane in short order; hence the ease of character generation (as alluded to here).
I’m tempted to make this my con game in Tampa next year. If for no other reason than I’m pretty sure that I can get six-sided dice past security at the convention with no hassles (“It’s Yahtzee! See? here are the sheets and everything!”)…
Via PS 238.