In The Mail: The Esoterrorists, Second edition.

The Esoterrorists is, of course, Robin Laws’ investigation-centric* roleplaying game of horror, monsters, and the global conspiracy to stop both. The second edition expands on the first with regard to some game mechanics and a seriously expanded description of the campaign setting; I’ve been looking forward to the print version for some time.  Not least because it’s very pretty.

God knows when I’m going to play it, though.

Moe Lane

*GUMSHOE, to be precise.  Robin Laws likes to think a lot about roleplaying games, in a non-pretentious way; he also wanted to work out a game system where clues and mysteries got the same attention that most games dedicate to combat.  And this was the result.

2 thoughts on “In The Mail: The Esoterrorists, Second edition.”

  1. It’s on my list. Admittedly, it’s a pretty long list.
    Out of curiosity, what’s your take on Hillfolk? I’m seeing more potential to usefully kludge its concepts into other games running other systems than with GUMSHOE. [shrug] But I also tend to do things like grafting “street level” Unknown Armies into a CoC setting with a large dose of Arthur C. Clarke’s “Childhood’s End” and a heavily-modified version of Kenneth Hite’s Cthulhu Tarot as the MacGuffin. (Yes, that’s the game that I’m currently setting up to run. Once I stop fighting with the graphics program, anyway.)
    So my mileage is often a bit… Odd.

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