Survival (Mundane) [GURPS 4e]

Survival (Mundane) – Google Docs


Survival (Mundane) [Per/Average]

Defaults: Perception-5, Occultism-3, or Urban Survival-4


This skill counts as a ‘land’ skill in terms of determining defaults (at -6) from other Survival specialities.  It is generally learned by supernatural creatures, monsters, extra-dimensional visitors, or anyone else who needs to survive in mortal or mundane environments. It is typically used to ‘blend in’ temporarily, avoid and survive areas that are dangerous to supernatural creatures, and of course figure out how to move around freely (vampires in particular often use this skill to work around the ‘cannot enter unless invited’ problem).  Mortals can learn the skill, but mostly just to teach it.

Note: Survival (Mundane) is an emergency skill. For long term survival, use Diplomacy, Savoir-Faire, Cultural Familiarity, and avoid the more sociopathic mental Disadvantages.


The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.

GURPS is a registered trademarks of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

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