“How hard could that be?”
…Hard. GURPS Black Ops PCs are very skill-oriented; I had forgotten how much space they’d take up on the character sheet. It looks like I’m going to have to break down the common skill list on paper, try to group them by 4E’s wildcard skills, then break down each department’s skill list similarly and see where that gets us in terms of point totals. This will… take longer than I expected.
Honestly, at this point I’d turn this into an article for Pyramid if I thought that it’d get accepted.
[UPDATE] Got it about half-done, but I’m starting to think that I may need to do a conceptional translation of the character templates, not a point-to-point one. Heavy use of wildcard skills and Talents, in other words. And maybe re-calibrate the final skill levels, too.