My brief foray into fiscal text-based RPGs.

Whatever Microsoft is charging for its “Let’s balance the federal budget!” game that the government has requested…

No.  Really.

…I’m pretty sure that I can bring it in for less.  I even have a script already planned out:

> YOU ARE IN A ROOM WITH MONEY.

>fill pouch with money

>THERE IS NOT ENOUGH MONEY TO FILL YOUR POUCH.

>fill pouch with money

>THERE IS NOT ENOUGH MONEY TO FILL YOUR POUCH.

>fill pouch

>FILL POUCH WITH WHAT?

> money

>THERE IS NOT ENOUGH MONEY TO FILL YOUR POUCH.

>fill pouch with money

>A HORDE OF ORCS APPEARS AND BEATS YOU WITH STICKS UNTIL YOU FALL UNCONSCIOUS.  WHEN YOU WAKE UP, YOU ARE IN A ROOM WITH MONEY.

>(wait)

>YOU ARE IN A ROOM WITH MONEY.

>examine pouch

>THE POUCH IS MAGICAL.  IT CAN BE MADE BIGGER OR SMALLER.

>make pouch smaller

>THE POUCH IS NOW ABOUT THE SIZE OF THE MONEY.

>fill pouch with money

>YOU FILL THE POUCH WITH MONEY.

>YOU HAVE WON!!!!!

>PLAY AGAIN (Y/N)?

Needs more Drow in chain mail, but you get the drift.

One thought on “My brief foray into fiscal text-based RPGs.”

  1. I suspect that, much as SimCity was always about building light rail, this will always be about raising taxes.

    And that every time you cut spending, you’ll be met with a series of photos from the Great Depression and the Somali famine.

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