Up on Patreon: My complete UNFILTERED Spooky Space Opera RPG setting (paywall).

I am trying to encourage the Patreon, after all. I expect that at some point I will make UNFILTERED generally available, though. To give you an idea of what it’s like:

Continue reading Up on Patreon: My complete UNFILTERED Spooky Space Opera RPG setting (paywall).


Got THE GREEN KNIGHT RPG in the mail today…

…and surprisingly it’s not a 5th ed clone of D&D. The review here is pretty accurate, as far as I can tell; I haven’t played the game, obviously, but it looks more or less right. I was struck by the work done on this. I was honestly half-expecting something a lot more derivative. Live and learn, hey?

Preliminary sketches, the FERMI RESOLUTION RPG worldbook cover.

I have to keep reminding myself that it’s OK to show stuff like this off. This is just the preliminary pencil sketch; there are a couple details that need to be tweaked, and obviously the final is going to be in color. But Ben Fleuter here hit all the notes that I wanted hit. I’m really happy with the way it’s coming out.

I could use a blind playtesting group for the FERMI RESOLUTION RPG worldbook.

Both a group that has familiarity with GUMSHOE, and one that does not would be acceptable; or, indeed, both. I’d learn different things from each. Either way, if people are interested I’d need them to grab the rules and play the game in August, and get back to me with feedback by the end of August. Hopefully by then I’ll have an editor to go through the text so I can get it to the layout artist and then get it back to be sold. And maybe the print run Kickstarted.

Either way: if you’re interested, feel free to apply via comments here or email me via Backerkit. If you backed the Kickstarter then you should already have the playtest version in your mailbox already; if you did not, well, it comes free with FROZEN DREAMS in certain pre-orders and I’ve reopened the store.

The FERMI RESOLUTION RPG Worldbook is ready for playtest!

It’s not done. There’s art to do, more editing, and obviously playtesting. But I’ve gotten the damned thing in a state where it can be properly worked on by playtesters.

If you are interested in running a (or playing in somebody else’s) playtest of this game, let me know in comments. At the moment I already have one, maybe two groups tentatively lined up for this (my regular gaming group and maybe the backer I’ll be doing a Zoom session with), but I may run a third if I don’t get anybody willing to try this out. All I know is, a big part of the to-do spreadsheet just went from red to purple…

07/22/2020 Report, FERMI RESOLUTION RPG Worldbook.

Spent the morning doing spreadsheets! Testing basic combat out with matched characters, unmatched characters, and weak matched characters. And a good thing that I did. As I originally had the numbers go, the raw rolls for matched characters suggested that the average combat would be ten or more combat rounds, which is absolutely too bloody long. Fortunately, fiddling with the amount of damage done solved the problem enough for playtest purposes.

Continue reading 07/22/2020 Report, FERMI RESOLUTION RPG Worldbook.

07/09/2020 Report, FERMI RESOLUTION RPG Worldbook: 31,000/37,800

I powered through both the magic and the religion sections today, because those two are related in terms of mechanics and I thought it’d be easier to just get it all done at once. Tomorrow I think I can just burn through the last three original sections left and then spend the weekend punching up the rest. The goal is to hand it off to a couple of folks I’m consulting with next week and see what they think.

After that, I can get on with the sonnets. And the adventure which I’m going to run for the session*. And after that, I’ve… run out of stuff to do? I could get back to normal? But what is normal, really? I’ve kind of forgotten by now.

Moe Lane

*No, I haven’t forgotten the books. The books start getting processed this weekend. Letter, sign, wrap, label, send out, yay!

Old Spice makes its move into the critical D&D playing market.

This is sheer genius: Old Spice has produced a D&D character class called ‘the Gentleman*.’  If you’ve ever wanted a PC based off on an Old Spice commercial, the this is the character class for you.  The funny bit? At first glance, it doesn’t look horribly unbalanced. You could get away with playing this character class at a convention game or something.  Old Spice is apparently One Of Us.

Moe Lane

PS: I already know what I’m running at WashingCon, but this tempts me slightly.

*Or ‘Gentle-lady,’ for those who wish to play that character; but it’s totally meant for dudes.