Preliminary sketches, the FERMI RESOLUTION RPG worldbook cover.

I have to keep reminding myself that it’s OK to show stuff like this off. This is just the preliminary pencil sketch; there are a couple details that need to be tweaked, and obviously the final is going to be in color. But Ben Fleuter here hit all the notes that I wanted hit. I’m really happy with the way it’s coming out.

Just got the pencil sketch in for the FERMI RESOLUTION RPG worldbook cover.

There’s one minor tweak that I need have done, but otherwise it’s gonna pop, I think. Ben Fleuter does good work. Can’t wait to tease it out to folks.

Ach, what a weirdly productive month it’s been. I’m getting to the point where I need to start thinking about all the other stuff I’ve been — well, not neglecting. Money was paid for these projects; people need to get their money’s worth. But I got a manuscript that needs a second pass-through, then an alpha reader handout. And soon it will be November, and time to write another book. Busy, busy, busy…

Moe Lane

Continue reading Just got the pencil sketch in for the FERMI RESOLUTION RPG worldbook cover.

07/22/2020 Report, FERMI RESOLUTION RPG Worldbook.

Spent the morning doing spreadsheets! Testing basic combat out with matched characters, unmatched characters, and weak matched characters. And a good thing that I did. As I originally had the numbers go, the raw rolls for matched characters suggested that the average combat would be ten or more combat rounds, which is absolutely too bloody long. Fortunately, fiddling with the amount of damage done solved the problem enough for playtest purposes.

Continue reading 07/22/2020 Report, FERMI RESOLUTION RPG Worldbook.

What I will do with the FERMI RESOLUTION RPG worldbook.

(Crossposted to Kickstarter)

The Fermi Resolution RPG manuscript has been updated and expanded, and rules for GUMSHOE added. However, the manuscript still requires text on how to handle necromancy, enchantment, and alchemy; and the whole thing needs to be blended. There’s also art to be included, and a lot of playtesting. A whole lot of playtesting.

Continue reading What I will do with the FERMI RESOLUTION RPG worldbook.

07/10/2020 Report, FERMI RESOLUTION RPG worldbook: 32,263/38,400.

I was miscounting pages, so… 6K words to go, after all. The good news is, all the original stuff has had the expanded pass-through and everything else is fill-in-the-blanks. I should be able to hack it all together by Monday and get it out to the other folks having a look-see.

Not much else going on, really.


07/09/2020 Report, FERMI RESOLUTION RPG Worldbook: 31,000/37,800

I powered through both the magic and the religion sections today, because those two are related in terms of mechanics and I thought it’d be easier to just get it all done at once. Tomorrow I think I can just burn through the last three original sections left and then spend the weekend punching up the rest. The goal is to hand it off to a couple of folks I’m consulting with next week and see what they think.

After that, I can get on with the sonnets. And the adventure which I’m going to run for the session*. And after that, I’ve… run out of stuff to do? I could get back to normal? But what is normal, really? I’ve kind of forgotten by now.

Moe Lane

*No, I haven’t forgotten the books. The books start getting processed this weekend. Letter, sign, wrap, label, send out, yay!