Penny Arcade, on Prometheus.

Ouch.

If I tell you that it is bad, which is something I genuinely believe, it will inoculate you against it; no matter how bad it might be, it won’t be as bad as I said it was, and your moviegoing experience will be improved.  I’m only too happy to provide this service, as someone should be able to enjoy this movie, even if it’s only as a result of these quantum-cinematic abstractions.  Gabriel and I tried to figure it out most of the flight home, only to realize that even if it we did figure it out, what would we have then?  Sometimes you get to The Emerald City, like, all the way there, but it is only a Sizzler someone has painted green.

I haven’t been to a Sizzler in years.  Are they still around?

Moe Lane

PS: On the other hand, Howard Tayler thought it was all right.

3 thoughts on “Penny Arcade, on Prometheus.”

  1. PS: On the other hand, Howard Tayler thought it was all right.
    Well, sort of.. Don’t miss the discussion in his comments section, especially the link to a spoiler-laden analysis of the symbolism and mythic themes embedded in the movie:

    http://cavalorn.livejournal.com/584135.html

    … and don’t miss Howard’s comments in response to that analysis:

    That was a pretty incredible breakdown of the film. It colors the whole thing completely differently.

    Oh, I’m not saying it makes me like the movie MORE. It just explains things so well that the movie actually makes sense, and tells a cohesive, cogent, consistent story I don’t like at all.

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