It’s pretty… neat-looking.
http://www.youtube.com/watch?v=ASSUwluKoUc&list=UUKkpgwjdJ-ohfG0YcqAt9Bw&index=6&feature=plcp
Problem is, The Secret World is a MMO. I’ve avoided those like I avoid crack cocaine. Still… it looks like it has a heavy Esoterrorists/Fear Itself vibe to it – which makes it a temptation, it does, it does.
That does look like fun. But MMOs stink because children (including 50 year old children) tend to misbehave when there is no supervision. While the concept is very cool, I wish someone would explain to me how a world containing millions (!!) of heroes and monsters running around leaving craters, wrecked buildings, carnage and general naughtiness in their wake could possibly remain “secret”.
“Martha, the neighbors are oozing again!”
“Quiet Fred, its a secret.”
“Oh look! Bod and Alice are heading over there with their samurai swords and MAC-10s.”
“Just let the cat out and ignore them.”
This does look interesting to me, but I need to know more about the PvP. If it’s consensual pvp, only in specific zones, etc, then I’m a whole lot more interested than otherwise, just to avoid the griefers.
But I’ll probably wait until it goes free-to-play/microtransactions in a year or so.
I dunno. I kinda like griefers. More specifically, I enjoyed my time in World of Warcraft watching the World Defense channel that would tell me any time one of our cities was being attacked. Then I would go, find the griefers, and cheerfully regulate them. With extreme prejudice. When WoW started spawning max level guards when a town would get attacked is when I stopped playing because I had nothing to defend anymore.
The Secret World looks interesting, conceptually, but mostly for reasons that have little-to-nothing to do with it being an MMO. Aside from the setting and the classless skill system, the in-game stuff sounds fairly run-of-the-mill. (Mechanically, in fact, the only interesting MMO seems to be Tera. Unfortunately, Tera seems to an interesting set of combat mechanics tied to a fairly stereotypical Korean grindfest of an MMORPG.)
After being kinda bummed by the mechanics in SWtOR, I think the only MMO I’m really looking forward to right now is Guild Wars 2. And Guild Wars 2 is not an amazing break with tradition, mechanically, but at least it won’t be charging me month-to-month.
Moe,
I’m with you entirely on this. I’ve avoided MMOs like the plague (Though I’ve played free Multi-player on-line Persistent Worlds for Neverwinter Nights before.) But as a fan of all things Urban Fantasy (Need…my…Dresdencrack) this looks insanely good. Something is going to give here, and I think my hatred of MMOs may go the way of my resistance to cell phones.
Moe,
I’ve been in the closed beta for this (NDA lifted yeah!) and I must say it is a nice change from your standard MMOs. Very much story driven and all quests given by NPCs have voice overs and intricate story lines. There are no levels per se and you can craft any type of character you want by using combinations of abilities and weapons. It’s too bad I only just saw this post as I could have given you a key for this weekends open beta. As for the PVP, I have not tried it out, but it is in a separate zone. If there is another one, I will send you a key.
That’s a very generous offer, but my wife is firmly of the opinion that I already belong to one MMORPG – the American political system – and that I probably shouldn’t join any others. 🙂