The Esoterrorists is, of course, Robin Laws’ investigation-centric* roleplaying game of horror, monsters, and the global conspiracy to stop both. The second edition expands on the first with regard to some game mechanics and a seriously expanded description of the campaign setting; I’ve been looking forward to the print version for some time. Not least because it’s very pretty.
God knows when I’m going to play it, though.
Moe Lane
*GUMSHOE, to be precise. Robin Laws likes to think a lot about roleplaying games, in a non-pretentious way; he also wanted to work out a game system where clues and mysteries got the same attention that most games dedicate to combat. And this was the result.
It’s on my list. Admittedly, it’s a pretty long list.
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Out of curiosity, what’s your take on Hillfolk? I’m seeing more potential to usefully kludge its concepts into other games running other systems than with GUMSHOE. [shrug] But I also tend to do things like grafting “street level” Unknown Armies into a CoC setting with a large dose of Arthur C. Clarke’s “Childhood’s End” and a heavily-modified version of Kenneth Hite’s Cthulhu Tarot as the MacGuffin. (Yes, that’s the game that I’m currently setting up to run. Once I stop fighting with the graphics program, anyway.)
So my mileage is often a bit… Odd.
What I’ve seen of it so far I like, but I’m waiting for the print copies so that I can go deep in the weeds on it.