-2 for lack of schematics[*]; normally it’d be -5 for improvised equipment, but the Universal GM took pity on me and ruled that the job mostly just required a screwdriver, which I had. Normally Electronics Repair defaults to IQ-5, which would have meant that I had to roll 9 or better on 3d6 to pop the power button back up; but Electronics Repair (Computers) defaults at -5 to Computer Operations/TL8, and I have that at IQ+1 (15-)**, which meant that my effective skill roll was 10-.
Didn’t see the dice roll, of course, but the damned thing popped back up, so I must have made it on the nose. I even made a tricky Will check to keep from snapping at my kids when they started yelling in my ear. So, really, not in fact all that bad a bad morning.
Moe Lane
PS: It’s a GURPS thing: it’s not that you wouldn’t understand. It’s more like: you either understand, or you don’t.
[*Let me add: which was offset by the fact that it was a reasonably easy (+2) task to accomplish.]
**That may be the most obscure brag you see all day.
It is a GURPS thing, and many of us understand.
Especially the thing about the kids yelling in your ear when you’re trying to fix something expensive.
Haven’t played GURPS, but I certainly have played D&D and other roleplaying games. Back in the 80s, I very much enjoyed Victory Games’ James Bond roleplaying system – your repair electronics check could have come out of that system, though it would have been somewhat less involved.
I understood every word of that post. Not sure if I should be concerned about that or not… 😀
Well, if 4e is anything like 2e, you really ought to have put half a point a bunch of skills just so you don’t have to take defaults …
Heh, clearly he hasn’t min/maxed enough.
How many points does it take to be independently wealthy, anyway?
They took away half-points in 4e.
BTW, how many TL 4 skills do you have? Or TL 12?
possibly Jean sent down a reliever to give you a boost? Or Christopher to help with the kids?