My PJ Lifestyle piece on deception in a RPG campaign is up.

Found here.  Short version: GMs can deceive their players with no hard feelings. It’s just not that easy, or sometimes wise.

One thought on “My PJ Lifestyle piece on deception in a RPG campaign is up.”

  1. Why actively deceive them, when you can mention the pertinent details while their attention is wandering?
    .
    Players get tunnel vision. They obsess about one thing, and discount unrelated information as a distraction. It’s the perfect time to hand them important clues.
    In the middle of lists is also a good spot. “What has it got in its pockets, my precious?” is always a good spot to drop something interesting, but often not before a red herring or two.
    Doing it during pizza delivery and Monty Python quote-wars is unsportsmanlike, though.

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