Found here. Short version: GMs can deceive their players with no hard feelings. It’s just not that easy, or sometimes wise.
One thought on “My PJ Lifestyle piece on deception in a RPG campaign is up.”
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Found here. Short version: GMs can deceive their players with no hard feelings. It’s just not that easy, or sometimes wise.
Comments are closed.
Why actively deceive them, when you can mention the pertinent details while their attention is wandering?
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Players get tunnel vision. They obsess about one thing, and discount unrelated information as a distraction. It’s the perfect time to hand them important clues.
In the middle of lists is also a good spot. “What has it got in its pockets, my precious?” is always a good spot to drop something interesting, but often not before a red herring or two.
Doing it during pizza delivery and Monty Python quote-wars is unsportsmanlike, though.