So, Fallout 4 DLC details have finally dropped.

Basically: robot-hunting and/or crafting (better than it sounds; looks like there’s going to be a robotic mastermind), critter-hunting and taming (guess I’m finally getting that Deathclaw mount I’ve been wanting), and what looks like something similar to Skyrim‘s Dragonborn expansion. This is… all acceptable for me, although what I really want is the Creation Kit.  Actually, I don’t want the Creation Kit; I want other people to have the Creation Kit, so that I might at my leisure supplement the game with entertaining and amusing mods that will allow me to keep game play fresh.

I also want a motorcycle.  This Tweet makes nothing but sense for me:

12 thoughts on “So, Fallout 4 DLC details have finally dropped.”

  1. Fix cars?
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    Have you looked under a hood?
    Better luck figuring out dirigibles than that mess.

  2. They they have more coming. There better be. One story DLC and a couple of gameplay mods would be pretty paltry offerings after what was made for Fallout 3 and NV.

    1. After building the game world and all of the scenarios I would be totally surprised if there were NOT a few campaigns kept in reserve to launch as DLC while most everyone got themselves going with the next release.
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      Plenty of created content, ready to go, to be added in time. And if things went sour with the game…maybe kept back only to be leaked out several years later?
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      Yeah, I know that last sounds total conspiracy theory. But how many gamers do not already indulge in conspiracy theories? Just dabble with them, on the edge?
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      Maybe some; maybe more than a few of you. No one needs to know.
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      Hey, that new DLC just arrived – it should make for an awesome campaign!

    2. There ought to be a DLC for Innsmouth, or at least Arkham. You can’t tell me the Institute doesn’t have (or isn’t looking for) the Miskatonic U. library.

    3. I’m at least stoked that the announced story DLC is essentially an extended Valentine detective case. What I’d really mark out for is more Silver Shroud and/or an exploration of the Hubris Comics universe.

      On the small side, I’m also really hoping for more paint jobs for power armor and maybe just maybe a new suit or two.

      1. MORE power armor suits? Jeebus, I keep parking my spare ones at the Castle. As in ‘spare after I put one at each settlement.’ What I need is somebody reliable who will BUY them.

  3. Mods Fallout 4 has caused me to imagine:
    1. Character creation implies your spouse can start with 10 Endurance. Mod that makes your spouse available as a companion.
    2. More Silver Shroud
    3. Combination of 1 and 2. You and your spouse were the original, historical Silver Shroud, because you are naturally immortal.
    4. Mod that replaces your character model with a skeleton.
    Thanks to this post of yours:
    5. Pokemon mod. Install a PokeDex on your Pipboy, catch ’em all, and beat all the gym masters.
    6. MegaTen mod.

  4. There was a working car in Fallout 2. You had to go around the map finding parts for it. Essentially, it was just a way to fast-travel between locations.

    1. And store your ammo and spare weapons. A very, very important thing in FO2. And get towed away…

      I miss the car. And honestly, I think it’s one of the lazier BethSoft design choices that there isn’t one in the game.

      1. It appears, from III and New Vegas, that what’d make in-game *sense* is for a vanishingly small number of *antique* cars (model-T Ford) that can be run on alcohol (stills are available, right?) to be around ..
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        All the cars I’ve seen have the tires melted/burned/rotted away, and explode in radioactive clouds when shot at, so .. I *suspect* Bethesda has decreed cars all run on nuclear batteries, and do not react well to tampering.. so nobody has.
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        That said, power armor *should* mean a motorcycle-retrofit is possible.. maybe in Fallout V.
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        Mew

        1. The car in FO2 ran on power cells. Just like your power armor. But lots of people could work on and tinker pre-war vehicles.

          This touches on one of my pet peeves of the BethSoft FO games. The world is more wasteland 200 yrs after the war than it was 70 years. There were developed cities and re-established governments. But in FO3 & 4, everything is wreckage, worse than the original FO, which at least had The Hub.

          It’s terrible worldbuilding, from a company that’s supposed to have worldbuilding as its strength.

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