My PJ Lifestyle article on Things in Games You Can’t Do In Real Life.

Found here.  Short version: there’s a bunch of stuff you can do in games that you can’t in real life. Go figure?

4 thoughts on “My PJ Lifestyle article on Things in Games You Can’t Do In Real Life.”

  1. Am I guilty of making a superhumanly persuasive character or three?
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    Sure I am.
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    But the thing about game breaking superpowers is to keep them safely in your back pocket until that critical moment when the game needs to be broken. Then take the time to set the attempt up plausibly, almost reasonably, and pull the trigger with a smile on your face.
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    By all means, be the face, ask the questions, probe when appropriate. But you’re not going to have to break out the big guns to get the GM to tell you information he’s practically dying to share. (It also doesn’t hurt to throw the GM a bone once in a while, so try to seduce the femme fatale or suchlike on occasion. Just have your escape plan ready before doing so.)

    1. Heh. One of my favorite game moments was when the GM set it up so that an earthquake would make us all fall down at a suitably dramatic moment. Only thing was, my character was of a type that didn’t fall down. After the third try I asked him, “Do you need my character to fall down?” When he admitted that he did, I made my character fall down with a smile because, hey, the Plot Train was here and I was going to get my ticket’s worth.

  2. There’s a line by Skullsmasher, a retired adventurer in Nwn2 Storm of Zehir-“Ogre bodies burn as fast as anything else, so it doesn’t make much sense to stack them up and hide behind them”.

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